Searched refs:FSqrt (Results 1 – 5 of 5) sorted by relevance
78 f32 r_c = FSqrt(-c); in SolveEquation2()101 f32 C = -1 - FSqrt(D); in SolveEquation2()143 f32 theta = AcosRad( r / FSqrt(spow<3>(q)) ); in SolveEquation3()145 f32 r_q2 = -2 * FSqrt(q); in SolveEquation3()151 f32 r3_Dr = FCbrt( FSqrt(- D) + FAbs(r) ); in SolveEquation3()158 f32 xp = FSqrt(q); in SolveEquation3()212 f32 C = -1 - FSqrt(D); in SolveEquation2()238 f32 r_c_a = FSqrt(c_a); in SolveEquation2()291 f32 theta = AcosRad( r / FSqrt(spow<3>(q)) ); in SolveEquation3()293 f32 r_q2 = -2 * FSqrt(q); in SolveEquation3()[all …]
160 r = FSqrt(maxDistance); in Set()287 f32 P0P1 = FSqrt((S->P0 - S->P1).LenSq()); in DistSqPoint3ToSegment3()986 f32 P0P1 = FSqrt(dir.LenSq()); in IntersectionSegment3Plane()1028 f32 sq = FSqrt(discrm); in IntersectionLine3Sphere()1140 f32 P0P1 = FSqrt(dir.LenSq()); in IntersectionSegment3Sphere()1560 f32 dist = FSqrt(distsq); in MergeSphere()
140 f32 Length() const { return FSqrt(this->x * this->x + this->y * this->y); } in Length()359 VEC2Len(const VEC2* p) { return FSqrt(p->x * p->x + p->y * p->y); } in VEC2Len()
393 FSqrt(f32 x) in FSqrt() function
192 return FSqrt(VEC4LenSq(p));