Searched refs:Dist (Results 1 – 1 of 1) sorted by relevance
1395 f32 Dist; in IntersectSphere() local1420 Dist = viewPos.x * leftPlane.N.x + in IntersectSphere()1422 if (Dist > S->r) in IntersectSphere()1427 Dist = viewPos.x * rightPlane.N.x + in IntersectSphere()1429 if (Dist > S->r) in IntersectSphere()1440 Dist = viewPos.y * topPlane.N.y + in IntersectSphere()1442 if (Dist > S->r) in IntersectSphere()1447 Dist = viewPos.y * bottomPlane.N.y + in IntersectSphere()1449 if (Dist > S->r) in IntersectSphere()