Searched refs:zNear (Results 1 – 2 of 2) sorted by relevance
167 f32 zNear = isEnablePolygonOffset ? in MakeCommand() local170 *command++ = Float32ToFloat24( zNear ); in MakeCommand()
543 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);