Searched refs:top (Results 1 – 9 of 9) sorted by relevance
| /CTR-SDK-0.14.4/include/nn/util/ |
| D | util_Rect.h | 33 f32 top; //!< 矩形の上座標です。 member 49 top(0), in Rect() 65 top(t), in Rect() 76 top(v.top), in Rect() 105 f32 GetHeight() const { return bottom - top; } in GetHeight() 119 f32 GetY() const { return top; } in GetY() 133 void SetHeight(f32 height) { bottom = top + height; } in SetHeight() 146 top = y; in MoveTo() 159 top += dy; in Move() 175 top = y; in SetOriginAndSize() [all …]
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| /CTR-SDK-0.14.4/documents/api/css/ |
| D | page.css | 238 border-top : solid 1px #aaf; 252 border-top : solid 1px #0f0; 270 border-top : solid 1px #aaf; 284 border-top : solid 1px #0f0; 298 border-top : solid 1px #ccc;
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| D | manpage.css | 236 border-top : solid 1px #aaf; 250 border-top : solid 1px #0f0; 268 border-top : solid 1px #aaf; 282 border-top : solid 1px #0f0; 296 border-top : solid 1px #ccc;
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| D | contents.css | 27 padding-top : 10px;
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| /CTR-SDK-0.14.4/include/nn/ulcd/CTR/ |
| D | ulcd_StereoCamera.h | 99 …void SetBaseFrustum(const f32 left, const f32 right, const f32 bottom, const f32 top, const f32 ne… 238 f32 top; //!< ビューボリュームの top 値 member
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| /CTR-SDK-0.14.4/include/nn/net/osl/ |
| D | osl_Mbuf.h | 291 void SetTop(s32 top) in SetTop() argument 293 NN_TASSERT_(top < m_capacity); in SetTop() 294 m_top = top; in SetTop()
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| /CTR-SDK-0.14.4/include/nn/math/ |
| D | math_Geometry.h | 387 FRUSTUM(f32 top, f32 bottom, f32 left, f32 right, f32 n, f32 f, const MTX34& camera) in FRUSTUM() argument 389 Set(top, bottom, left, right, n, f, camera); in FRUSTUM() 417 void Set(f32 top, f32 bottom, f32 left, f32 right, f32 n, f32 f, const MTX34& camera);
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| /CTR-SDK-0.14.4/sources/libraries/rdt/CTR/ |
| D | rdt_Utility.h | 102 char top; // 1バイトの変数が欲しいだけ。 in Align() member
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| /CTR-SDK-0.14.4/sources/libraries/math/ |
| D | math_Geometry.cpp | 164 FRUSTUM::Set(f32 top, f32 bottom, f32 left, f32 right, f32 n, f32 f, const MTX34& camera) in Set() argument 178 P[0].x = left; P[0].y = top; P[0].z = -n; in Set() 181 P[1].x = right; P[1].y = top; P[1].z = -n; in Set() 190 P[4].x = f_n * left; P[4].y = f_n * top; P[4].z = -f; in Set() 193 P[5].x = f_n * right; P[5].y = f_n * top; P[5].z = -f; in Set()
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