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/CTR-SDK-0.14.4/sources/libraries/math/
Dmath_Geometry.cpp1062 f32 t0_, t1_; in IntersectionRay3Sphere() local
1063 result = IntersectionLine3Sphere((const LINE3*)R, sphere, &t0_, &t1_); in IntersectionRay3Sphere()
1089 *t1 = t1_; in IntersectionRay3Sphere()
1092 else if (t1_ >= 0.f) in IntersectionRay3Sphere()
1096 *t0 = t1_; in IntersectionRay3Sphere()
1143 f32 t0_, t1_; in IntersectionSegment3Sphere() local
1144 result = IntersectionLine3Sphere(&L, sphere, &t0_, &t1_); in IntersectionSegment3Sphere()
1166 if (t1_ <= P0P1) in IntersectionSegment3Sphere()
1173 *t1 = t1_ * tmp; in IntersectionSegment3Sphere()
1189 else if (t1_ >= 0.f && t1_ <= P0P1) in IntersectionSegment3Sphere()
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