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Searched refs:right (Results 1 – 11 of 11) sorted by relevance

/CTR-SDK-0.14.4/include/nn/util/
Dutil_Color.h133 const SelfType operator +(const SelfType& right) const
136 nn::math::Min(this->r + right.r, ELEMENT_MAX),
137 nn::math::Min(this->g + right.g, ELEMENT_MAX),
138 nn::math::Min(this->b + right.b, ELEMENT_MAX),
139 nn::math::Min(this->a + right.a, ELEMENT_MAX)
151 const SelfType operator -(const SelfType& right) const
154 nn::math::Max(this->r - right.r, ELEMENT_MIN),
155 nn::math::Max(this->g - right.g, ELEMENT_MIN),
156 nn::math::Max(this->b - right.b, ELEMENT_MIN),
157 nn::math::Max(this->a - right.a, ELEMENT_MIN)
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Dutil_Rect.h34 f32 right; //!< 矩形の右座標です。 member
50 right(0), in Rect()
66 right(r), in Rect()
77 right(v.right), in Rect()
98 f32 GetWidth() const { return right - left; } in GetWidth()
126 void SetWidth(f32 width) { right = left + width; } in SetWidth()
143 right = x + GetWidth(); in MoveTo()
158 right += dx; in Move()
174 right = x + width; in SetOriginAndSize()
188 const f32 r = right; in Normalize()
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Dutil_Float24.h105 f32 operator +(f32 right) const { return this->m_Float32 + right; }
106 f32 operator -(f32 right) const { return this->m_Float32 - right; }
107 f32 operator *(f32 right) const { return this->m_Float32 * right; }
108 f32 operator /(f32 right) const { return this->m_Float32 / right; }
262 f32 operator +(f32 right) const { return this->m_Float32 + right; }
263 f32 operator -(f32 right) const { return this->m_Float32 - right; }
264 f32 operator *(f32 right) const { return this->m_Float32 * right; }
265 f32 operator /(f32 right) const { return this->m_Float32 / right; }
416 f32 operator +(f32 right) const { return this->m_Float32 + right; }
417 f32 operator -(f32 right) const { return this->m_Float32 - right; }
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/CTR-SDK-0.14.4/documents/api/css/
Dpage.css163 margin-right : 8px;
239 border-right : solid 1px #00c;
242 padding-right : 2px;
253 border-right : solid 1px #060;
256 padding-right : 2px;
271 border-right : solid 1px #00c;
274 padding-right : 2px;
285 border-right : solid 1px #060;
288 padding-right : 2px;
299 border-right : solid 1px #222;
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Dmanpage.css237 border-right : solid 1px #00c;
240 padding-right : 2px;
251 border-right : solid 1px #060;
254 padding-right : 2px;
269 border-right : solid 1px #00c;
272 padding-right : 2px;
283 border-right : solid 1px #060;
286 padding-right : 2px;
297 border-right : solid 1px #222;
300 padding-right : 2px;
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Dmain.css38 text-align : right;
99 text-align : right;
153 margin-right : auto;
Dcontents.css186 float : right;
/CTR-SDK-0.14.4/include/nn/ulcd/CTR/
Dulcd_StereoCamera.h99 …void SetBaseFrustum(const f32 left, const f32 right, const f32 bottom, const f32 top, const f32 ne…
236 f32 right; //!< ビューボリュームの right 値 member
/CTR-SDK-0.14.4/include/nn/math/ARMv6/inline/
Dmath_Matrix34.ipp1165 VEC3 right, up;
1167 // r軸, u軸をru平面上でcameraTwistだけ半時計回りに回転させてrightを求める
1169 right.x = st * u.x + ct * r.x;
1170 right.y = st * u.y;
1171 right.z = st * u.z + ct * r.z;
1177 // right
1178 m[0][0] = right.x;
1179 m[0][1] = right.y;
1180 m[0][2] = right.z;
1181 m[0][3] = -VEC3Dot(pCamPos, &right);
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/CTR-SDK-0.14.4/include/nn/math/
Dmath_Geometry.h387 FRUSTUM(f32 top, f32 bottom, f32 left, f32 right, f32 n, f32 f, const MTX34& camera) in FRUSTUM() argument
389 Set(top, bottom, left, right, n, f, camera); in FRUSTUM()
417 void Set(f32 top, f32 bottom, f32 left, f32 right, f32 n, f32 f, const MTX34& camera);
/CTR-SDK-0.14.4/sources/libraries/math/
Dmath_Geometry.cpp164 FRUSTUM::Set(f32 top, f32 bottom, f32 left, f32 right, f32 n, f32 f, const MTX34& camera) in Set() argument
181 P[1].x = right; P[1].y = top; P[1].z = -n; in Set()
184 P[2].x = right; P[2].y = bottom; P[2].z = -n; in Set()
193 P[5].x = f_n * right; P[5].y = f_n * top; P[5].z = -f; in Set()
196 P[6].x = f_n * right; P[6].y = f_n * bottom; P[6].z = -f; in Set()