Searched refs:right (Results 1 – 11 of 11) sorted by relevance
| /CTR-SDK-0.14.4/include/nn/util/ |
| D | util_Color.h | 133 const SelfType operator +(const SelfType& right) const 136 nn::math::Min(this->r + right.r, ELEMENT_MAX), 137 nn::math::Min(this->g + right.g, ELEMENT_MAX), 138 nn::math::Min(this->b + right.b, ELEMENT_MAX), 139 nn::math::Min(this->a + right.a, ELEMENT_MAX) 151 const SelfType operator -(const SelfType& right) const 154 nn::math::Max(this->r - right.r, ELEMENT_MIN), 155 nn::math::Max(this->g - right.g, ELEMENT_MIN), 156 nn::math::Max(this->b - right.b, ELEMENT_MIN), 157 nn::math::Max(this->a - right.a, ELEMENT_MIN) [all …]
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| D | util_Rect.h | 34 f32 right; //!< 矩形の右座標です。 member 50 right(0), in Rect() 66 right(r), in Rect() 77 right(v.right), in Rect() 98 f32 GetWidth() const { return right - left; } in GetWidth() 126 void SetWidth(f32 width) { right = left + width; } in SetWidth() 143 right = x + GetWidth(); in MoveTo() 158 right += dx; in Move() 174 right = x + width; in SetOriginAndSize() 188 const f32 r = right; in Normalize() [all …]
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| D | util_Float24.h | 105 f32 operator +(f32 right) const { return this->m_Float32 + right; } 106 f32 operator -(f32 right) const { return this->m_Float32 - right; } 107 f32 operator *(f32 right) const { return this->m_Float32 * right; } 108 f32 operator /(f32 right) const { return this->m_Float32 / right; } 262 f32 operator +(f32 right) const { return this->m_Float32 + right; } 263 f32 operator -(f32 right) const { return this->m_Float32 - right; } 264 f32 operator *(f32 right) const { return this->m_Float32 * right; } 265 f32 operator /(f32 right) const { return this->m_Float32 / right; } 416 f32 operator +(f32 right) const { return this->m_Float32 + right; } 417 f32 operator -(f32 right) const { return this->m_Float32 - right; } [all …]
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| /CTR-SDK-0.14.4/documents/api/css/ |
| D | page.css | 163 margin-right : 8px; 239 border-right : solid 1px #00c; 242 padding-right : 2px; 253 border-right : solid 1px #060; 256 padding-right : 2px; 271 border-right : solid 1px #00c; 274 padding-right : 2px; 285 border-right : solid 1px #060; 288 padding-right : 2px; 299 border-right : solid 1px #222; [all …]
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| D | manpage.css | 237 border-right : solid 1px #00c; 240 padding-right : 2px; 251 border-right : solid 1px #060; 254 padding-right : 2px; 269 border-right : solid 1px #00c; 272 padding-right : 2px; 283 border-right : solid 1px #060; 286 padding-right : 2px; 297 border-right : solid 1px #222; 300 padding-right : 2px; [all …]
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| D | main.css | 38 text-align : right; 99 text-align : right; 153 margin-right : auto;
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| D | contents.css | 186 float : right;
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| /CTR-SDK-0.14.4/include/nn/ulcd/CTR/ |
| D | ulcd_StereoCamera.h | 99 …void SetBaseFrustum(const f32 left, const f32 right, const f32 bottom, const f32 top, const f32 ne… 236 f32 right; //!< ビューボリュームの right 値 member
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| /CTR-SDK-0.14.4/include/nn/math/ARMv6/inline/ |
| D | math_Matrix34.ipp | 1165 VEC3 right, up; 1167 // r軸, u軸をru平面上でcameraTwistだけ半時計回りに回転させてrightを求める 1169 right.x = st * u.x + ct * r.x; 1170 right.y = st * u.y; 1171 right.z = st * u.z + ct * r.z; 1177 // right 1178 m[0][0] = right.x; 1179 m[0][1] = right.y; 1180 m[0][2] = right.z; 1181 m[0][3] = -VEC3Dot(pCamPos, &right); [all …]
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| /CTR-SDK-0.14.4/include/nn/math/ |
| D | math_Geometry.h | 387 FRUSTUM(f32 top, f32 bottom, f32 left, f32 right, f32 n, f32 f, const MTX34& camera) in FRUSTUM() argument 389 Set(top, bottom, left, right, n, f, camera); in FRUSTUM() 417 void Set(f32 top, f32 bottom, f32 left, f32 right, f32 n, f32 f, const MTX34& camera);
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| /CTR-SDK-0.14.4/sources/libraries/math/ |
| D | math_Geometry.cpp | 164 FRUSTUM::Set(f32 top, f32 bottom, f32 left, f32 right, f32 n, f32 f, const MTX34& camera) in Set() argument 181 P[1].x = right; P[1].y = top; P[1].z = -n; in Set() 184 P[2].x = right; P[2].y = bottom; P[2].z = -n; in Set() 193 P[5].x = f_n * right; P[5].y = f_n * top; P[5].z = -f; in Set() 196 P[6].x = f_n * right; P[6].y = f_n * bottom; P[6].z = -f; in Set()
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