Searched refs:rad (Results 1 – 3 of 3) sorted by relevance
| /CTR-SDK-0.14.4/include/nn/math/ |
| D | math_Triangular.h | 57 #define NN_MATH_RAD_TO_FIDX(rad) ((rad) * (256.f / (2.0f * ::nn::math::F_PI))) argument 60 #define NN_MATH_RAD_TO_DEG(rad) ((rad) * (180.0f / ::nn::math::F_PI) ) argument 115 inline f32 SinRad(f32 rad) { return SinFIdx(NN_MATH_RAD_TO_FIDX(rad)); } in SinRad() argument 124 inline f32 CosRad(f32 rad) { return CosFIdx(NN_MATH_RAD_TO_FIDX(rad)); } in CosRad() argument 135 inline void SinCosRad(f32* s, f32* c, f32 rad) { SinCosFIdx(s, c, NN_MATH_RAD_TO_FIDX(rad)); } in SinCosRad() argument 144 inline f32 TanRad(f32 rad) { return TanFIdx(NN_MATH_RAD_TO_FIDX(rad)); } in TanRad() argument
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| D | math_Quaternion.h | 45 NN_MATH_INLINE QUAT* QUATRotAxisRad( QUAT* pOut, const VEC3 *axis, f32 rad ); 226 …T* QUATRotAxisRad( QUAT* pOut, const VEC3& axis, f32 rad ) { return QUATRotAxisRad( pOut, &axis, r… in QUATRotAxisRad() argument
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| /CTR-SDK-0.14.4/include/nn/math/inline/ |
| D | math_Quaternion.ipp | 376 @param[in] rad 回転値(ラジアン)。反時計回りが正です。 381 QUATRotAxisRad( QUAT *pOut, const VEC3 *axis, f32 rad ) 391 half = rad * 0.50F;
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