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/CTR-SDK-0.14.4/sources/libraries/math/
Dmath_Geometry.cpp221 planes[0].Set(&P0, &P[3], &P[0]); // left in Set()
222 planes[1].Set(&P0, &P[1], &P[2]); // right in Set()
223 planes[2].Set(&P[0], &P[1], &P[2]); // near in Set()
224 planes[3].Set(&P[4], &P[7], &P[6]); // far in Set()
225 planes[4].Set(&P0, &P[0], &P[1]); // up in Set()
226 planes[5].Set(&P0, &P[2], &P[3]); // down in Set()
1471 p.x = (planes[i].N.x >= 0) ? B->Pmin.x : B->Pmax.x; in IntersectAABB()
1472 p.y = (planes[i].N.y >= 0) ? B->Pmin.y : B->Pmax.y; in IntersectAABB()
1473 p.z = (planes[i].N.z >= 0) ? B->Pmin.z : B->Pmax.z; in IntersectAABB()
1476 if (planes[i].Test(p) > 0) in IntersectAABB()
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/CTR-SDK-0.14.4/include/nn/math/
Dmath_Geometry.h404 … PLANE planes[6]; // left, right, near, far, up, downの順(Optimized View Frustum Culling Algorithmより) variable