Searched refs:pState (Results 1 – 5 of 5) sorted by relevance
115 static nn::Result IsFinishedSendingYuv( bool* pState );116 static nn::Result IsFinishedSendingY( bool* pState );117 static nn::Result IsFinishedSendingU( bool* pState );118 static nn::Result IsFinishedSendingV( bool* pState );120 static nn::Result IsFinishedReceiving( bool* pState );135 static nn::Result IsBusyConversion( bool* pState );
214 nn::Result Interface::GetCurrentState( s32* pState ) in GetCurrentState() argument217 return reinterpret_cast<InterfaceImpl*&>(s_Session)->GetCurrentState(pState); in GetCurrentState()229 *pState = ipcMsg.GetRaw<s32>(2); in GetCurrentState()234 nn::Result Interface::GetTargetState( s32* pState ) in GetTargetState() argument237 return reinterpret_cast<InterfaceImpl*&>(s_Session)->GetTargetState(pState); in GetTargetState()249 *pState = ipcMsg.GetRaw<s32>(2); in GetTargetState()
95 out s32 pState98 out s32 pState
108 static nn::Result GetState(ServerState* pState);
117 static nn::Result IsBusy( bool* pState, nn::camera::CTR::Port port );122 static nn::Result IsFinishedReceiving( bool* pState, nn::camera::CTR::Port port );