Searched refs:m_VtxShaderBoolMapUniform (Results 1 – 2 of 2) sorted by relevance
58 …m_VtxShaderBoolMapUniform = ( m_VtxShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable … in SetUniformBool()108 *command++ = 0x7fff0000 | m_VtxShaderBoolMapUniform; in MakeVtxBoolMapCommand()330 return m_VtxShaderBoolMapUniform; in GetVtxShaderBoolMapUniform()523 bit32 m_VtxShaderBoolMapUniform; variable
39 m_VtxShaderBoolMapUniform = 0; in SetupBinary()256 bit32* boolMap = &m_VtxShaderBoolMapUniform; in MakeConstRgCommand_()