| /CTR-SDK-0.14.4/include/nn/util/ |
| D | util_Rect.h | 63 Rect(f32 l, f32 t, f32 r, f32 b) in Rect() 64 : left(l), in Rect() 186 const f32 l = left; in Normalize() local 191 left = (r - l) >= 0 ? l : r; in Normalize() 192 right = (r - l) >= 0 ? r : l; in Normalize()
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| /CTR-SDK-0.14.4/include/nn/math/inline/ |
| D | math_Matrix34.ipp | 205 @param[in] l ニアクリップの左辺です。 218 MTX34TextureProjectionFrustum(MTX34* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 scaleS, f32 scale… 221 NN_ASSERT(l != r); 224 f32 reverseWidth = 1.0f / (r - l); 230 mtx[0][2] = (((r + l) * reverseWidth) * scaleS) - translateS; 293 @param[in] l ニアクリップの左辺です。 305 MTX34TextureProjectionOrtho(MTX34* pOut, f32 l, f32 r, f32 b, f32 t, f32 scaleS, f32 scaleT, f32 tr… 308 NN_ASSERT(l != r); 311 float reverseWidth = 1.0f / (r - l); 318 mtx[0][3] = ((-(r + l) * reverseWidth) * scaleS) + translateS;
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| D | math_Matrix44.ipp | 201 @param[in] l ニアクリッピング面での視錐台左辺の X 座標 212 MTX44FrustumPivot(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f, PivotDirection pivot) 214 MTX44Frustum( pOut, l, r, b, t, n, f ); 225 @param[in] l ニアクリッピング面での視錐台左辺の X 座標 236 MTX44OrthoPivot(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f, PivotDirection pivot) 238 MTX44Ortho( pOut, l, r, b, t, n, f );
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| /CTR-SDK-0.14.4/include/nn/math/ARMv6/ |
| D | math_Matrix44.h | 30 NN_MATH_INLINE MTX44* MTX44FrustumC(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f); 31 NN_MATH_INLINE MTX44* MTX44FrustumC_FAST(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f); 32 NN_MATH_INLINE MTX44* MTX44OrthoC(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f); 33 NN_MATH_INLINE MTX44* MTX44OrthoC_FAST(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f);
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| /CTR-SDK-0.14.4/include/nn/math/ |
| D | math_Matrix44.h | 66 NN_MATH_INLINE MTX44* MTX44Frustum(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f); 67 NN_MATH_INLINE MTX44* MTX44Ortho(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f); 84 NN_MATH_INLINE MTX44* MTX44FrustumPivot(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f, Pivo… 85 NN_MATH_INLINE MTX44* MTX44OrthoPivot(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f, PivotD… 90 NN_FORCE_INLINE MTX44* MTX44Frustum(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f); 98 NN_FORCE_INLINE MTX44* MTX44Ortho(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f); 443 …self_type& SetupFrustum(f32 l, f32 r, f32 b, f32 t, f32 n, f32 f, PivotDirection pivot = PIVOT_NON… 445 return *MTX44FrustumPivot(this, l, r, b, t, n, f, pivot); 459 … self_type& SetupOrtho(f32 l, f32 r, f32 b, f32 t, f32 n, f32 f, PivotDirection pivot = PIVOT_NONE) 461 return *MTX44OrthoPivot(this, l, r, b, t, n, f, pivot); [all …]
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| D | math_Matrix34.h | 57 NN_MATH_INLINE MTX34* MTX34TextureProjectionFrustum(MTX34* pOut, f32 l, f32 r, f32 b, f32 t, f32 n,… 59 NN_MATH_INLINE MTX34* MTX34TextureProjectionOrtho(MTX34* pOut, f32 l, f32 r, f32 b, f32 t, f32 scal… 421 …self_type& SetupTextureProjectionFrustum(f32 l, f32 r, f32 b, f32 t, f32 n, f32 scaleS, f32 scaleT… in SetupTextureProjectionFrustum() 423 …return *MTX34TextureProjectionFrustum(this, l, r, b, t, n, scaleS, scaleT, translateS, translateT); in SetupTextureProjectionFrustum() 454 …self_type& SetupTextureProjectionFrustum(f32 l, f32 r, f32 b, f32 t, f32 scaleS, f32 scaleT, f32 t… in SetupTextureProjectionFrustum() 456 … return *MTX34TextureProjectionOrtho(this, l, r, b, t, scaleS, scaleT, translateS, translateT); in SetupTextureProjectionFrustum()
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| /CTR-SDK-0.14.4/include/nn/math/ARMv6/inline/ |
| D | math_Matrix44.ipp | 312 @param[in] l ニアクリッピング面での視錐台左辺の X 座標 322 MTX44FrustumC(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f) 326 // NOTE: Be careful about "l" vs. "1" below!!! 329 f32 tmp = 1.0f / (r - l); 332 m[0][2] = (r + l) * tmp; 357 MTX44FrustumC_FAST(MTX44* pOut, f32 l, f32 r, f32 b, f32 t, f32 n, f32 f) 361 // NOTE: Be careful about "l" vs. "1" below!!! 364 f32 tmp1 = 1.0f / (r - l); 371 m02 = (r + l) * tmp1; 411 @param[in] l ニアクリッピング面での視錐台左辺の X 座標 [all …]
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| /CTR-SDK-0.14.4/build/omake/ |
| D | commondefs.om | 415 %.c: %.l
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