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/CTR-SDK-0.14.4/sources/libraries/math/
Dmath_Geometry.cpp1018 f32 b, c, discrm; in IntersectionLine3Sphere() local
1024 discrm = b * b - 4.f * c /* * a*/; in IntersectionLine3Sphere()
1026 if (discrm > 0.f) in IntersectionLine3Sphere()
1028 f32 sq = FSqrt(discrm); in IntersectionLine3Sphere()
1042 else if (discrm == 0.f) in IntersectionLine3Sphere()