Searched refs:bufferBit (Results 1 – 2 of 2) sorted by relevance
65 bit32* FrameBuffer::FrameBuffer::MakeCommand( bit32* command, const u32 bufferBit, in MakeCommand() argument75 if ( bufferBit & COLOR_BUFFER_BIT ) in MakeCommand()81 if ( ( bufferBit & DEPTH_BUFFER_BIT ) || ( bufferBit & STENCIL_BUFFER_BIT ) ) in MakeCommand()154 … void FrameBuffer::FrameBuffer::MakeClearRequest( const u32 bufferBit, bool isAddSplitDrawCmdlist ) in MakeClearRequest() argument161 if ( bufferBit & COLOR_BUFFER_BIT ) in MakeClearRequest()205 if ( ( bufferBit & DEPTH_BUFFER_BIT ) || ( bufferBit & STENCIL_BUFFER_BIT ) ) in MakeClearRequest()232 if ( ( bufferBit & COLOR_BUFFER_BIT ) || ( bufferBit & DEPTH_BUFFER_BIT ) ) in MakeClearRequest()240 … ( bufferBit & COLOR_BUFFER_BIT ) ? reinterpret_cast<GLvoid*>( colorBuffer.virtualAddr ) : 0, in MakeClearRequest()242 … ( ( bufferBit & DEPTH_BUFFER_BIT ) || ( bufferBit & DEPTH_STENCIL_BUFFER_BIT ) ) ? in MakeClearRequest()
232 … bit32* MakeCommand( bit32* command, const u32 bufferBit, bool isClearCache = true ) const;242 void MakeClearRequest( const u32 bufferBit, bool isAddSplitDrawCmdlist = true );