Searched refs:bottom (Results 1 – 6 of 6) sorted by relevance
| /CTR-SDK-0.14.4/include/nn/util/ |
| D | util_Rect.h | 35 f32 bottom; //!< 矩形の下座標です。 member 51 bottom(0) in Rect() 67 bottom(b) in Rect() 78 bottom(v.bottom) in Rect() 105 f32 GetHeight() const { return bottom - top; } in GetHeight() 133 void SetHeight(f32 height) { bottom = top + height; } in SetHeight() 145 bottom = y + GetHeight(); in MoveTo() 160 bottom += dy; in Move() 176 bottom = y + height; in SetOriginAndSize() 189 const f32 b = bottom; in Normalize() [all …]
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| /CTR-SDK-0.14.4/documents/api/css/ |
| D | page.css | 240 border-bottom : solid 1px #00c; 254 border-bottom : solid 1px #060; 272 border-bottom : solid 1px #00c; 286 border-bottom : solid 1px #060; 300 border-bottom : solid 1px #222;
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| D | manpage.css | 238 border-bottom : solid 1px #00c; 252 border-bottom : solid 1px #060; 270 border-bottom : solid 1px #00c; 284 border-bottom : solid 1px #060; 298 border-bottom : solid 1px #222;
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| /CTR-SDK-0.14.4/include/nn/ulcd/CTR/ |
| D | ulcd_StereoCamera.h | 99 …void SetBaseFrustum(const f32 left, const f32 right, const f32 bottom, const f32 top, const f32 ne… 237 f32 bottom; //!< ビューボリュームの bottom 値 member
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| /CTR-SDK-0.14.4/include/nn/math/ |
| D | math_Geometry.h | 387 FRUSTUM(f32 top, f32 bottom, f32 left, f32 right, f32 n, f32 f, const MTX34& camera) in FRUSTUM() argument 389 Set(top, bottom, left, right, n, f, camera); in FRUSTUM() 417 void Set(f32 top, f32 bottom, f32 left, f32 right, f32 n, f32 f, const MTX34& camera);
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| /CTR-SDK-0.14.4/sources/libraries/math/ |
| D | math_Geometry.cpp | 164 FRUSTUM::Set(f32 top, f32 bottom, f32 left, f32 right, f32 n, f32 f, const MTX34& camera) in Set() argument 184 P[2].x = right; P[2].y = bottom; P[2].z = -n; in Set() 187 P[3].x = left; P[3].y = bottom; P[3].z = -n; in Set() 196 P[6].x = f_n * right; P[6].y = f_n * bottom; P[6].z = -f; in Set() 199 P[7].x = f_n * left; P[7].y = f_n * bottom; P[7].z = -f; in Set()
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