Searched refs:VEC3Transform (Results 1 – 8 of 8) sorted by relevance
| /CTR-SDK-0.14.4/include/nn/math/ |
| D | math_Transform.h | 118 NN_MATH_INLINE VEC3* VEC3Transform(VEC3* pOut, const MTX33* pM, const VEC3* pV); 119 NN_MATH_INLINE VEC3* VEC3Transform(VEC3* pOut, const MTX34* pM, const VEC3* pV); 120 NN_MATH_INLINE VEC4* VEC3Transform(VEC4* pOut, const MTX44* pM, const VEC3* pV); 135 inline VEC3* VEC3Transform(VEC3* pOut, const MTX33& m, const VEC3& v) { return VEC3Transform( pOut,… in VEC3Transform() function 136 inline VEC3* VEC3Transform(VEC3* pOut, const MTX34& m, const VEC3& v) { return VEC3Transform( pOut,… in VEC3Transform() function 137 inline VEC4* VEC3Transform(VEC4* pOut, const MTX44& m, const VEC3& v) { return VEC3Transform( pOut,… in VEC3Transform() function
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| D | math_Matrix33.h | 84 NN_FORCE_INLINE VEC3* VEC3Transform(VEC3* pOut, const MTX33* pM, const VEC3* pV); 317 VEC3Transform(VEC3* pOut, const MTX33* pM, const VEC3* pV) in VEC3Transform() function
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| D | math_Matrix44.h | 106 NN_FORCE_INLINE VEC4* VEC3Transform(VEC4* pOut, const MTX44* pM, const VEC3* pV); 971 VEC3Transform(VEC4* pOut, const MTX44* pM, const VEC3* pV) in VEC3Transform() function
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| D | math_Matrix34.h | 92 NN_FORCE_INLINE VEC3* VEC3Transform(VEC3* pOut, const MTX34* __restrict pM, const VEC3* __restrict … 1027 VEC3Transform(VEC3* pOut, const MTX34* __restrict pM, const VEC3* __restrict pV) in VEC3Transform() function
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| /CTR-SDK-0.14.4/include/nn/math/inline/ |
| D | math_Types.ipp | 105 (void)VEC3Transform(pOut, pM, pV); 153 (void)VEC3Transform(pDst, pM, pV);
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| /CTR-SDK-0.14.4/sources/libraries/math/ |
| D | math_Geometry.cpp | 215 VEC3Transform(&P[i], &invCamera, &P[i]); in Set() 218 VEC3Transform(&P0, &invCamera, &P0); in Set()
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| /CTR-SDK-0.14.4/include/nn/math/ARMv6/inline/ |
| D | math_Matrix44.ipp | 1507 VEC3Transform(&tmp, pM, pT);
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| D | math_Matrix34.ipp | 402 VEC3Transform(&tmp, pM, pT);
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