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Searched refs:VEC3Transform (Results 1 – 8 of 8) sorted by relevance

/CTR-SDK-0.14.4/include/nn/math/
Dmath_Transform.h118 NN_MATH_INLINE VEC3* VEC3Transform(VEC3* pOut, const MTX33* pM, const VEC3* pV);
119 NN_MATH_INLINE VEC3* VEC3Transform(VEC3* pOut, const MTX34* pM, const VEC3* pV);
120 NN_MATH_INLINE VEC4* VEC3Transform(VEC4* pOut, const MTX44* pM, const VEC3* pV);
135 inline VEC3* VEC3Transform(VEC3* pOut, const MTX33& m, const VEC3& v) { return VEC3Transform( pOut,… in VEC3Transform() function
136 inline VEC3* VEC3Transform(VEC3* pOut, const MTX34& m, const VEC3& v) { return VEC3Transform( pOut,… in VEC3Transform() function
137 inline VEC4* VEC3Transform(VEC4* pOut, const MTX44& m, const VEC3& v) { return VEC3Transform( pOut,… in VEC3Transform() function
Dmath_Matrix33.h84 NN_FORCE_INLINE VEC3* VEC3Transform(VEC3* pOut, const MTX33* pM, const VEC3* pV);
317 VEC3Transform(VEC3* pOut, const MTX33* pM, const VEC3* pV) in VEC3Transform() function
Dmath_Matrix44.h106 NN_FORCE_INLINE VEC4* VEC3Transform(VEC4* pOut, const MTX44* pM, const VEC3* pV);
971 VEC3Transform(VEC4* pOut, const MTX44* pM, const VEC3* pV) in VEC3Transform() function
Dmath_Matrix34.h92 NN_FORCE_INLINE VEC3* VEC3Transform(VEC3* pOut, const MTX34* __restrict pM, const VEC3* __restrict …
1027 VEC3Transform(VEC3* pOut, const MTX34* __restrict pM, const VEC3* __restrict pV) in VEC3Transform() function
/CTR-SDK-0.14.4/include/nn/math/inline/
Dmath_Types.ipp105 (void)VEC3Transform(pOut, pM, pV);
153 (void)VEC3Transform(pDst, pM, pV);
/CTR-SDK-0.14.4/sources/libraries/math/
Dmath_Geometry.cpp215 VEC3Transform(&P[i], &invCamera, &P[i]); in Set()
218 VEC3Transform(&P0, &invCamera, &P0); in Set()
/CTR-SDK-0.14.4/include/nn/math/ARMv6/inline/
Dmath_Matrix44.ipp1507 VEC3Transform(&tmp, pM, pT);
Dmath_Matrix34.ipp402 VEC3Transform(&tmp, pM, pT);