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/CTR-SDK-0.14.4/sources/libraries/math/
Dmath_Geometry.cpp172 VEC3 P[8]; in Set() local
178 P[0].x = left; P[0].y = top; P[0].z = -n; in Set()
181 P[1].x = right; P[1].y = top; P[1].z = -n; in Set()
184 P[2].x = right; P[2].y = bottom; P[2].z = -n; in Set()
187 P[3].x = left; P[3].y = bottom; P[3].z = -n; in Set()
190 P[4].x = f_n * left; P[4].y = f_n * top; P[4].z = -f; in Set()
193 P[5].x = f_n * right; P[5].y = f_n * top; P[5].z = -f; in Set()
196 P[6].x = f_n * right; P[6].y = f_n * bottom; P[6].z = -f; in Set()
199 P[7].x = f_n * left; P[7].y = f_n * bottom; P[7].z = -f; in Set()
206 leftPlane.Set(&P0, &P[3], &P[0]); in Set()
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/CTR-SDK-0.14.4/include/nn/math/
Dmath_Geometry.h79 : P(p), d(p + 3) in P() function
82 : P(Pt), d(dir) in P() function
85 operator f32*() { return &P.x; }
86 operator const f32*() const { return &P.x; }
87 bool operator==(const self_type& rhs) const { return P == rhs.P && d == rhs.d; }
88 bool operator!=(const self_type& rhs) const { return P != rhs.P || d != rhs.d; }
94 VEC3 P;
112 : P(p), d(p + 3) in P() function
115 : P(Pt), d(dir) in P() function
118 operator f32*() { return &P.x; }
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/CTR-SDK-0.14.4/documents/api/css/
Dmain.css47 P.confidential
58 P.confidential-en
69 P.confidential-jp, P.notice
83 P.copyright
93 P.browser
224 P.caution {
Dpage.css112 P.reference
160 P selector
211 P.warning
219 P.notice
Dmanpage.css112 P.reference
160 P selector
209 P.warning
217 P.notice
/CTR-SDK-0.14.4/resources/specfiles/
DApplication.desc158 P: |
DDlpChild.desc158 P: |