Searched refs:N (Results 1 – 4 of 4) sorted by relevance
| /CTR-SDK-0.14.4/sources/libraries/rdt/CTR/ |
| D | rdt_Deque.h | 33 template <class T, size_t N> 113 T m_array[N]; 122 template <class T, size_t N> 123 Deque<T, N>::Deque(void) in Deque() 130 template <class T, size_t N> 131 Deque<T, N>::~Deque(void) in ~Deque() 136 template <class T, size_t N> 137 bool Deque<T, N>::IsEmpty(void) const in IsEmpty() 143 template <class T, size_t N> 144 bool Deque<T, N>::IsFull(void) const in IsFull() [all …]
|
| D | rdt_Queue.h | 33 template <class T, size_t N> 98 T m_array[N]; 105 template <class T, size_t N> 106 Queue<T, N>::Queue(void) in Queue() 112 template <class T, size_t N> 113 Queue<T, N>::~Queue(void) in ~Queue() 118 template <class T, size_t N> 119 bool Queue<T, N>::IsEmpty(void) const in IsEmpty() 125 template <class T, size_t N> 126 size_t Queue<T, N>::Size(void) const in Size() [all …]
|
| /CTR-SDK-0.14.4/include/nn/math/ |
| D | math_Geometry.h | 206 : N(p), d(*(p + 3)) in N() function 209 : N(A, B, C), d(D) in N() function 217 operator f32*() { return &N.x; } 218 operator const f32*() const { return &N.x; } 219 bool operator==(const self_type& rhs) const { return N == rhs.N && d == rhs.d; } 220 bool operator!=(const self_type& rhs) const { return N != rhs.N || d != rhs.d; } 225 return d + VEC3Dot(&N, &P); in Test() 230 f32 r = FrSqrt(VEC3SquareLen(&N)); in Normalize() 231 (void)VEC3Scale(&N, &N, r); in Normalize() 237 VEC3 N; // 直接代入する場合は正規化しておくこと
|
| /CTR-SDK-0.14.4/sources/libraries/math/ |
| D | math_Geometry.cpp | 40 VEC3Normalize(&N, VEC3Cross(&v2, &v0, &v1)); in Set() 41 d = -VEC3Dot(&N, P0); in Set() 327 VEC3Sub(Q, P, VEC3Scale(&tmp, &J->N, k)); in DistSqPoint3ToPlane() 917 denom = VEC3Dot(&L->d, &J->N); in IntersectionLine3Plane() 921 if (FAbs(VEC3Dot(&J->N, &L->P) + J->d) < internal::epsilon) in IntersectionLine3Plane() 930 f32 t_ = -(VEC3Dot(&J->N, &L->P) + J->d) / denom; in IntersectionLine3Plane() 1335 f32 r = E.x * FAbs(J->N.x) + in IntersectionPlaneAABB() 1336 E.y * FAbs(J->N.y) + in IntersectionPlaneAABB() 1337 E.z * FAbs(J->N.z); in IntersectionPlaneAABB() 1340 f32 s = VEC3Dot(&J->N, &C) + J->d; in IntersectionPlaneAABB() [all …]
|