Searched refs:GetSeqNumber (Results 1 – 4 of 4) sorted by relevance
156 pReceiver->m_recvBuf.SetInitialSequenceNumber(seg.GetSeqNumber()); in update()159 pReceiver->putSynAckSegment(seg.GetSeqNumber() + 1); in update()197 if(seg.GetSeqNumber()==rBuf.GetLatestSequenceNumber()+1) in update()216 pReceiver->putFinAckSegment(seg.GetSeqNumber() + 1); in update()225 else if(seg.GetSeqNumber()==rBuf.GetLatestSequenceNumber()) in update()232 pReceiver->putSynAckSegment(seg.GetSeqNumber() + 1); in update()238 VERBOSE("Unexpected SEQ number. (%d)\n", seg.GetSeqNumber()); in update()290 if(seg.GetSeqNumber()==rBuf.GetLatestSequenceNumber()+1) in update()294 pReceiver->putFinAckSegment(seg.GetSeqNumber() + 1); in update()382 const u32 ACK = seg.GetSeqNumber() + seg.GetSegmentLength(); in update()
76 return GetSeqNumber() + GetDataLength(); in GetLastSeqNumber()81 return GetSeqNumber() + GetDataLength() - 1; in GetLastSeqNumber()
79 u32 GetSeqNumber(void) const { return header.seqNum; } in GetSeqNumber() function
669 VERBOSE("送信セグメントのシーケンス番号は:%dです。\n", seg.GetSeqNumber()); in processResending()