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Searched refs:rad (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-0.14.23/CTR_SDK-0_14_23-20110107-en/CTR_SDK/include/nn/math/
Dmath_Triangular.h57 #define NN_MATH_RAD_TO_FIDX(rad) ((rad) * (256.f / (2.0f * ::nn::math::F_PI))) argument
60 #define NN_MATH_RAD_TO_DEG(rad) ((rad) * (180.0f / ::nn::math::F_PI) ) argument
115 inline f32 SinRad(f32 rad) { return SinFIdx(NN_MATH_RAD_TO_FIDX(rad)); } in SinRad() argument
124 inline f32 CosRad(f32 rad) { return CosFIdx(NN_MATH_RAD_TO_FIDX(rad)); } in CosRad() argument
135 inline void SinCosRad(f32* s, f32* c, f32 rad) { SinCosFIdx(s, c, NN_MATH_RAD_TO_FIDX(rad)); } in SinCosRad() argument
144 inline f32 TanRad(f32 rad) { return TanFIdx(NN_MATH_RAD_TO_FIDX(rad)); } in TanRad() argument
Dmath_Quaternion.h45 NN_MATH_INLINE QUAT* QUATRotAxisRad( QUAT* pOut, const VEC3 *axis, f32 rad );
226 …T* QUATRotAxisRad( QUAT* pOut, const VEC3& axis, f32 rad ) { return QUATRotAxisRad( pOut, &axis, r… in QUATRotAxisRad() argument
/CTR-SDK-0.14.23/CTR_SDK-0_14_23-20110107-en/CTR_SDK/include/nn/math/inline/
Dmath_Quaternion.ipp376 @param[in] rad 回転値(ラジアン)。反時計回りが正です。
381 QUATRotAxisRad( QUAT *pOut, const VEC3 *axis, f32 rad )
391 half = rad * 0.50F;