Searched refs:planes (Results 1 – 2 of 2) sorted by relevance
| /CTR-SDK-0.14.23/CTR_SDK-0_14_23-20110107-en/CTR_SDK/sources/libraries/math/ |
| D | math_Geometry.cpp | 221 planes[0].Set(&P0, &P[3], &P[0]); // left in Set() 222 planes[1].Set(&P0, &P[1], &P[2]); // right in Set() 223 planes[2].Set(&P[0], &P[1], &P[2]); // near in Set() 224 planes[3].Set(&P[4], &P[7], &P[6]); // far in Set() 225 planes[4].Set(&P0, &P[0], &P[1]); // up in Set() 226 planes[5].Set(&P0, &P[2], &P[3]); // down in Set() 1471 p.x = (planes[i].N.x >= 0) ? B->Pmin.x : B->Pmax.x; in IntersectAABB() 1472 p.y = (planes[i].N.y >= 0) ? B->Pmin.y : B->Pmax.y; in IntersectAABB() 1473 p.z = (planes[i].N.z >= 0) ? B->Pmin.z : B->Pmax.z; in IntersectAABB() 1476 if (planes[i].Test(p) > 0) in IntersectAABB() [all …]
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| /CTR-SDK-0.14.23/CTR_SDK-0_14_23-20110107-en/CTR_SDK/include/nn/math/ |
| D | math_Geometry.h | 404 … PLANE planes[6]; // left, right, near, far, up, downの順(Optimized View Frustum Culling Algorithmより) variable
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