Searched refs:binary (Results 1 – 2 of 2) sorted by relevance
27 const bit32* binary = reinterpret_cast< const bit32* >( shader_binary ); in SetupBinary() local28 NN_GR_ASSERT( binary != NULL ); in SetupBinary()30 NN_GR_ASSERT( *binary == 0x424C5644 ); // DVLB in SetupBinary()31 ++binary; in SetupBinary()33 NN_GR_ASSERT( *binary < EXE_IMAGE_MAX ); in SetupBinary()34 m_ExeImageInfoNum = *binary; in SetupBinary()35 ++binary; in SetupBinary()44 … m_ExeImageInfo[ i ] = reinterpret_cast< const ExeImageInfo* >( (u8*)shader_binary + *binary ); in SetupBinary()46 ++binary; in SetupBinary()49 const bit32* package_info = binary; in SetupBinary()[all …]
603 …aderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);