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Searched refs:column (Results 1 – 6 of 6) sorted by relevance

/CTR-SDK-0.14.21/include/nn/math/
Dmath_Matrix22.h138 VEC2 column; in GetColumn() local
139 column.x = this->m[0][index]; in GetColumn()
140 column.y = this->m[1][index]; in GetColumn()
141 return column; in GetColumn()
145 void SetColumn(int index, const VEC2& column) in SetColumn()
148 this->m[0][index] = column.x; in SetColumn()
149 this->m[1][index] = column.y; in SetColumn()
Dmath_Matrix43.h151 VEC4 column; in GetColumn() local
152 column.x = this->m[0][index]; in GetColumn()
153 column.y = this->m[1][index]; in GetColumn()
154 column.z = this->m[2][index]; in GetColumn()
155 column.w = this->m[3][index]; in GetColumn()
156 return column; in GetColumn()
160 void SetColumn(int index, const VEC4& column) in SetColumn()
163 this->m[0][index] = column.x; in SetColumn()
164 this->m[1][index] = column.y; in SetColumn()
165 this->m[2][index] = column.z; in SetColumn()
[all …]
Dmath_Matrix33.h188 VEC3 column; in GetColumn() local
189 column.x = this->m[0][index]; in GetColumn()
190 column.y = this->m[1][index]; in GetColumn()
191 column.z = this->m[2][index]; in GetColumn()
192 return column; in GetColumn()
196 void SetColumn(int index, const VEC3& column) in SetColumn()
199 this->m[0][index] = column.x; in SetColumn()
200 this->m[1][index] = column.y; in SetColumn()
201 this->m[2][index] = column.z; in SetColumn()
Dmath_Matrix23.h145 VEC2 column; in GetColumn() local
146 column.x = this->m[0][index]; in GetColumn()
147 column.y = this->m[1][index]; in GetColumn()
148 return column; in GetColumn()
152 void SetColumn(int index, const VEC2& column) in SetColumn()
155 this->m[0][index] = column.x; in SetColumn()
156 this->m[1][index] = column.y; in SetColumn()
Dmath_Matrix44.h340 VEC4 column; in GetColumn() local
341 column.x = this->m[0][index]; in GetColumn()
342 column.y = this->m[1][index]; in GetColumn()
343 column.z = this->m[2][index]; in GetColumn()
344 column.w = this->m[3][index]; in GetColumn()
345 return column; in GetColumn()
349 void SetColumn(int index, const VEC4& column) in SetColumn()
352 this->m[0][index] = column.x; in SetColumn()
353 this->m[1][index] = column.y; in SetColumn()
354 this->m[2][index] = column.z; in SetColumn()
[all …]
Dmath_Matrix34.h278 VEC3 column; in GetColumn() local
279 column.x = this->m[0][index]; in GetColumn()
280 column.y = this->m[1][index]; in GetColumn()
281 column.z = this->m[2][index]; in GetColumn()
282 return column; in GetColumn()
286 void SetColumn(int index, const VEC3& column) in SetColumn()
289 this->m[0][index] = column.x; in SetColumn()
290 this->m[1][index] = column.y; in SetColumn()
291 this->m[2][index] = column.z; in SetColumn()