Searched refs:column (Results 1 – 6 of 6) sorted by relevance
138 VEC2 column; in GetColumn() local139 column.x = this->m[0][index]; in GetColumn()140 column.y = this->m[1][index]; in GetColumn()141 return column; in GetColumn()145 void SetColumn(int index, const VEC2& column) in SetColumn()148 this->m[0][index] = column.x; in SetColumn()149 this->m[1][index] = column.y; in SetColumn()
151 VEC4 column; in GetColumn() local152 column.x = this->m[0][index]; in GetColumn()153 column.y = this->m[1][index]; in GetColumn()154 column.z = this->m[2][index]; in GetColumn()155 column.w = this->m[3][index]; in GetColumn()156 return column; in GetColumn()160 void SetColumn(int index, const VEC4& column) in SetColumn()163 this->m[0][index] = column.x; in SetColumn()164 this->m[1][index] = column.y; in SetColumn()165 this->m[2][index] = column.z; in SetColumn()[all …]
188 VEC3 column; in GetColumn() local189 column.x = this->m[0][index]; in GetColumn()190 column.y = this->m[1][index]; in GetColumn()191 column.z = this->m[2][index]; in GetColumn()192 return column; in GetColumn()196 void SetColumn(int index, const VEC3& column) in SetColumn()199 this->m[0][index] = column.x; in SetColumn()200 this->m[1][index] = column.y; in SetColumn()201 this->m[2][index] = column.z; in SetColumn()
145 VEC2 column; in GetColumn() local146 column.x = this->m[0][index]; in GetColumn()147 column.y = this->m[1][index]; in GetColumn()148 return column; in GetColumn()152 void SetColumn(int index, const VEC2& column) in SetColumn()155 this->m[0][index] = column.x; in SetColumn()156 this->m[1][index] = column.y; in SetColumn()
340 VEC4 column; in GetColumn() local341 column.x = this->m[0][index]; in GetColumn()342 column.y = this->m[1][index]; in GetColumn()343 column.z = this->m[2][index]; in GetColumn()344 column.w = this->m[3][index]; in GetColumn()345 return column; in GetColumn()349 void SetColumn(int index, const VEC4& column) in SetColumn()352 this->m[0][index] = column.x; in SetColumn()353 this->m[1][index] = column.y; in SetColumn()354 this->m[2][index] = column.z; in SetColumn()[all …]
278 VEC3 column; in GetColumn() local279 column.x = this->m[0][index]; in GetColumn()280 column.y = this->m[1][index]; in GetColumn()281 column.z = this->m[2][index]; in GetColumn()282 return column; in GetColumn()286 void SetColumn(int index, const VEC3& column) in SetColumn()289 this->m[0][index] = column.x; in SetColumn()290 this->m[1][index] = column.y; in SetColumn()291 this->m[2][index] = column.z; in SetColumn()