Searched refs:zNear (Results 1 – 2 of 2) sorted by relevance
165 …f32 zNear = isEnablePolygonOffset ? depthRangeNear - (depthRangeNear - depthRangeFar) * polygonOff… in MakeCommand() local166 *command++ = Float32ToFloat24( zNear ); in MakeCommand()
543 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);