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Searched refs:m_VtxShaderBoolMapUniform (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-0.13.2/include/nn/gr/CTR/
Dgr_Shader.h58m_VtxShaderBoolMapUniform = ( m_VtxShaderBoolMapUniform & ~( 1 << symbol.start ) ) | ( ( isEnable … in SetUniformBool()
106 *command++ = 0x7fff0000 | m_VtxShaderBoolMapUniform; in MakeVtxBoolMapCommand()
328 return m_VtxShaderBoolMapUniform; in GetVtxShaderBoolMapUniform()
500 u32 m_VtxShaderBoolMapUniform; variable
/CTR-SDK-0.13.2/sources/libraries/gr/CTR/
Dgr_Shader.cpp39 m_VtxShaderBoolMapUniform = 0; in SetupBinary()
256 u32* boolMap = &m_VtxShaderBoolMapUniform; in MakeConstRgCommand_()