Searched refs:m_ExeImageInfoNum (Results 1 – 2 of 2) sorted by relevance
34 m_ExeImageInfoNum = *binary; in SetupBinary()42 for ( int i = 0; i < m_ExeImageInfoNum; ++i ) in SetupBinary()75 NN_GR_ASSERT( 0 <= m_VtxShaderIndex && m_VtxShaderIndex < m_ExeImageInfoNum ); in SetupBinary()189 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeVtxProgramCommand()229 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeGeoProgramCommand()267 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeConstRgCommand_()316 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeOutAttrCommand_()356 … NN_GR_ASSERT( 0 <= vtx_shader_index && vtx_shader_index < m_ExeImageInfoNum ); in MakeOutAttrCommand_()684 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbol()751 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbolNum()[all …]
284 return m_ExeImageInfoNum; in GetShaderNum()463 u8 m_ExeImageInfoNum; variable