Searched refs:depthRangeFar (Results 1 – 2 of 2) sorted by relevance
161 *command++ = Float32ToFloat24( depthRangeNear - depthRangeFar ); in MakeCommand()165 …32 zNear = isEnablePolygonOffset ? depthRangeNear - (depthRangeNear - depthRangeFar) * polygonOffs… in MakeCommand()332 depthRangeFar ( 1.0f ), in WBuffer()
684 f32 depthRangeFar; variable