Searched refs:colorMask (Results 1 – 2 of 2) sorted by relevance
140 m_RenderState.colorMask & COLOR_MASK_R, in MakeCommand()141 m_RenderState.colorMask & COLOR_MASK_G, in MakeCommand()142 m_RenderState.colorMask & COLOR_MASK_B, in MakeCommand()143 m_RenderState.colorMask & COLOR_MASK_A, in MakeCommand()200 *command++ = ( (m_RenderState.colorMask && m_RenderState.colorMask != 0xf) || in MakeCommand()201 (m_RenderState.colorMask && m_RenderState.blend.isEnable ) || in MakeCommand()202 … (m_RenderState.colorMask && m_RenderState.logicOp.isEnable ) ) ? 0xf : 0; in MakeCommand()206 *command++ = m_RenderState.colorMask ? 0xf : 0; in MakeCommand()215 else if ( m_RenderState.colorMask ) { depth_stencil_read |= 2; } in MakeCommand()221 else if ( m_RenderState.colorMask ) { depth_stencil_read |= 1; } in MakeCommand()[all …]
863 ColorMask colorMask; variable