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8<TITLE>WPADSetGameTitleUtf16</TITLE>
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11
12<H1>WPADSetGameTitleUtf16</H1>
13
14<H2>Syntax</H2>
15<dl><dd><pre class="construction">
16#include &lt;revolution/wpad.h&gt;
17
18void WPADSetGameTitleUtf16( const u16 *title );
19</pre></dd></dl>
20
21<H2>Arguments</H2>
22<TABLE class="arguments" border="1" >
23  <TBODY>
24    <TR>
25<TH>title</TH>
26<TD>The name of the game title to register as the file infomation for the game data to be saved. The string must be in UTF16 and 16 characters or less.</TD>
27    </TR>
28  </TBODY>
29</TABLE>
30
31<H2>Return Values</H2>
32<P>None.</P>
33
34<H2>Description</H2>
35<p>
36Sets the game title to register as the file information for the game data to be saved in the Wii Remote's internal memory. Only a string of up to 16 characters in UTF16 may be passed. The configured string is not actually written to internal memory until the <a href="./WPADWriteGameData.html"><code>WPADWriteGameData</code></a> function writes data to internal memory.
37</p>
38
39<H2>See Also</H2>
40<p class="reference">
41<A href="./WPADWriteGameData.html">WPADWriteGameData</A>,
42<A href="./WPADReadGameData.html">WPADReadGameData</A>,
43<A href="./WPADGetGameTitleUtf16.html">WPADGetGameTitleUtf16</A>
44</p>
45
46<H2>Revision History</H2>
47<p>
482008/03/21 Added that the string is not reflected in internal memory until it is written with the <CODE>WPADWriteGameData</CODE> function.<br>2006/09/23 Initial version.<br>
49</p>
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