1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.2.0 for Windows"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<title>WM_SetGameInfo</title> 9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">WM_SetGameInfo <img src="../../image/NTR.gif"><img src="../../image/TWL.gif"></H1> 15<h2>Syntax</h2> 16<dl> 17 <dd><PRE><CODE>#include <nitro/wm.h> 18 19<A href="WMErrCode.html">WMErrCode</A> WM_SetGameInfo( 20 <A href="WMCallbackFunc.html">WMCallbackFunc</A> callback , 21 const u16* userGameInfo , 22 u16 userGameInfoSize , 23 u32 ggid, 24 u16 tgid, 25 u8 attr 26); 27</CODE></PRE></dd> 28</dl> 29 30<h2>Arguments</h2> 31<TABLE width="100%"> 32 <tbody> 33 <TR> 34<TD width="200"><CODE>callback</CODE></TD> 35<TD width="800">Designates the callback function to call when the asynchronous process completes. This callback is called from within the interrupt handler.</TD> 36 </TR> 37 <TR> 38<TD width="200"><CODE>userGameInfo</CODE></TD> 39<TD width="800">Specifies the pointer to user game information.</TD> 40 </TR> 41 <TR> 42<TD width="200"><CODE>userGameInfoSize</CODE></TD> 43<TD width="800">Specifies the size of user game information. A maximum of 112 bytes can be specified.</TD> 44 </TR> 45 <TR> 46<TD width="200"><CODE>ggid</CODE></TD> 47<TD width="800">Specifies the game group ID.</TD> 48 </TR> 49 <TR> 50<TD width="200"><CODE>tgid</CODE></TD> 51<TD width="800">Specifies a temporary group ID.</TD> 52 </TR> 53 <TR> 54<TD width="200"><CODE>attr</CODE></TD> 55<TD width="800">Specifies attributes such as: receiving entry and DS download play permitted.</TD> 56 </TR> 57 </tbody> 58</table> 59 60<h2>Return Values</h2> 61<p>Returns the results of the <CODE><A href="WMErrCode.html">WMErrCode</A></CODE> enumerated type process.</p> 62 63<H2>Description</H2> 64<P>Reconfigures the game-specific information sent out by the beacon. This function can be executed only if the WM is in the <A href="wm_state_diagram.html"><code>PARENT</code></A> or <A href="wm_state_diagram.html"><code>MP_PARENT</code></A> state. If the return value is <CODE>WM_ERRCODE_OPERATING</CODE>, a callback is generated after the information reconfiguration process is complete. The <A href="WM_SetParentParameter.html"><code>WM_SetParentParameter</code></A> function sets the initial values, and this function modifies the values.</P> 65<P>The argument <em><strong><code>attr</code></strong></em> is expressed as the logical sum of the following:</P> 66<TABLE> 67 <TBODY> 68 <TR> 69<TD bgcolor="#eeeeee">WM_ATTR_FLAG_ENTRY</TD> 70<TD bgcolor="#eeeeee">"Receiving entry" flag</TD> 71 </TR> 72 <TR> 73<TD bgcolor="#eeeeee">WM_ATTR_FLAG_MB</TD> 74<TD bgcolor="#eeeeee">"Download play possible" flag</TD> 75 </TR> 76 <TR> 77<TD bgcolor="#eeeeee"><DEL>WM_ATTR_FLAG_KS</DEL></TD> 78<TD bgcolor="#eeeeee"><DEL>Key sharing.</DEL>Not currently used. (Note: Be sure to disable this bit.)</TD> 79 </TR> 80 <TR> 81<TD bgcolor="#eeeeee"><DEL>WM_ATTR_FLAG_CS</DEL></TD> 82<TD bgcolor="#eeeeee"><DEL>Continuation communication mode.</DEL>Not currently used.</TD> 83 </TR> 84 </TBODY> 85</TABLE> 86 87<h2>See Also</h2> 88<p><a href="WM_SetParentParameter.html"><code>WM_SetParentParameter</code></a><BR> <a href="WM_StartParent.html"><code>WM_StartParent</code></a></p> 89 90<H2>Revision History</H2> 91<P> 922008/12/18 Deleted a mistake in the description of arguments.<BR>2006/02/20 Changed argument names.<BR>2005/12/08 Deleted a description of the cache ring.<BR>2005/06/08 Added the fact that the callback is called from the interrupt handler.<br>2004/10/22 Changed the type of return values.<BR>2004/09/24 Added to and revised the Description.<BR>2004/08/02 Standardized structure names.<BR>2004/07/29 Made additions to the Description.<BR>2004/07/23 Initial version.<BR> 93</P> 94<hr><p>CONFIDENTIAL</p></body> 95</html> 96