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8<title>WM_IsValidGameBeacon</title>
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14<h1 align="left">WM_IsValidGameBeacon&nbsp;<img src="../../image/NTR.gif"><img src="../../image/TWL.gif"></H1>
15<h2>Syntax</h2>
16<dl>
17  <dd><PRE><CODE>#include &lt;nitro/wm.h&gt;
18
19static inline BOOL WM_IsValidGameBeacon( const <A href="WMBssDesc.html">WMBssDesc</A>* bssDesc );
20
21</CODE></PRE></dd>
22</dl>
23
24<h2>Arguments</h2>
25<table border="1" width="100%">
26  <tbody>
27    <TR>
28      <TD width="200"><EM><STRONG><FONT face="Courier New">bssDesc</FONT></STRONG></EM></TD>
29      <TD width="800">Pointer to beacon information.
30      </TD>
31    </TR>
32  </tbody>
33</table>
34
35<h2>Return Values</h2>
36<p>
37Returns <CODE>TRUE</CODE> if the beacon information stored in the <CODE>WMBssDesc</CODE> structure is from the parent connected for DS Multi-Card Play.
38</p>
39
40<H2>Description</H2>
41<P>
42Checks if the beacon information obtained using <A href="WM_StartScan.html"><CODE>WM_StartScan</CODE></A> or <A href="WM_StartScanEx.html"><CODE>WM_StartScanEx</CODE></A> is from a DS Multi-Card Play parent. <A href="WM_IsValidGameInfo.html"><CODE>WM_IsValidGameInfo</CODE></A> is called internally.
43</P>
44
45<h2>See Also</h2>
46<p><A href="WM_IsValidGameInfo.html"><CODE>WM_IsValidGameInfo</CODE></A><BR> <A href="WM_StartScan.html"><CODE>WM_StartScan</CODE></A><BR> <A href="WM_StartScanEx.html"><CODE>WM_StartScanEx</CODE></A></p>
47
48<H2>Revision History</H2>
49<P>
502009/03/04 Revised an explanation related to internal processing. <BR>2006/02/20 Initial version.
51</P>
52<hr><p>CONFIDENTIAL</p></body>
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