1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<title>WMBeaconRecvIndCallback</title> 9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">WMReaconRecvIndCallback</h1> 15 16<h2>Definition</h2> 17 18<dl> 19 <dd> 20<CODE>#include <nitro/wm.h></CODE><BR> 21 <PRE><CODE>typedef struct WMBeaconRecvIndCallback 22{ 23 u16 apiid; 24 u16 errcode; 25 u16 state; 26 u16 tgid; 27 u16 wmstate; 28 u16 gameInfoLength; 29 <A href="WMGameInfo.html">WMGameInfo</A> gameInfo; 30} WMBeaconRecvIndCallback;</CODE></PRE> 31 </dd> 32 33</dl><h2>Elements</h2> 34<TABLE border="1" width="100%"> 35 <TBODY> 36 <TR> 37 <TD width="200"><em><strong><font face="Courier New">apiid</font></strong></em></TD> 38 <TD width="800">This is the ID of the API that acts as the source for the callback generation. It is equivalent to the <code><A href="WMApiid.html">WMApiid</A></code> enumerated type. 39 In this case, it is fixed in <code>WM_APIID_INDICATION</code>. 40 </TD> 41 </TR> 42 <TR> 43 <TD width="200"><em><strong><font face="Courier New">errcode</font></strong></em></TD> 44 <TD width="800">This is the result of the asynchronous process. It is equivalent to the <code><A href="WMErrCode.html">WMErrCode</A></code> enumerated type.</TD> 45 </TR> 46 <TR> 47 <TD width="200"><em><strong><font face="Courier New">state</font></strong></em></TD> 48 <TD width="800">If the errcode is <code>WM_ERRCODE_SUCCESS</code>, the <A href="WMStateCode.html">factor type</A> generated by the callback will be stored here. 49 In this case, it is fixed in <code>WM_STATECODE_BEACON_RECV</code>. 50 </TD> 51 </TR> 52 <TR> 53 <TD width="200"><em><strong><font face="Courier New"><font color="#808080">tgid</font></font></strong></em></TD> 54 <TD width="800"><font color="#808080"><font color="#808080">The TGID of the received beacon is stored here.<BR> 55 This member still exists for compatibility purposes.</font></TD> 56 </TR> 57 <TR> 58 <TD width="200"><em><strong><font face="Courier New">wmstate</font></strong></em></TD> 59 <TD width="800">The <code><A href="wm_state_diagram.html">WM state</A></code> when the beacon is received is stored here.</TD> 60 </TR> 61 <TR> 62 <TD width="200"><em><strong><font face="Courier New">gameInfoLength</font></strong></em></TD> 63 <TD width="800">The length of <em><strong><code>gameInfo</code></strong></em> is stored here.</TD> 64 </TR> 65 <TR> 66 <TD width="200"><em><strong><font face="Courier New">gameInfo</font></strong></em></TD> 67 <TD width="800">This is the received <code><a href="WMGameInfo.html">WMGameInfo</a></code> structure.</TD> 68 </TR> 69 </TBODY> 70</TABLE> 71 72<H2>Description</H2> 73<P> 74This is the structure passed when the callback function configured with <code><A href="WM_SetIndCallback.html">WM_SetIndCallback</A></code> is called by the <code><A href="WMStateCode.html">WM_STATECODE_BEACON_RECV</A></code> factor type. 75</P> 76 77<H2>Revision History</H2> 78<P> 792005/02/01 Initial version. 80</P> 81<hr><p>CONFIDENTIAL</p></body> 82</html> 83