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8<title>WM_IsValidGameInfo</title>
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14<h1 align="left">WM_IsValidGameInfo <img src="../../image/NTR.gif"><img src="../../image/TWL.gif"></H1>
15<h2>Syntax</h2>
16<dl>
17  <dd><PRE><CODE>#include &lt;nitro/wm.h&gt;
18
19static inline BOOL WM_IsValidGameInfo( const <A href="WMGameInfo.html">WMGameInfo</A>* gameInfo, u16 gameInfoLength );
20</CODE></PRE></dd>
21</dl>
22
23<h2>Arguments</h2>
24<table border="1" width="100%">
25  <tbody>
26    <TR>
27<TD width="200"><EM><STRONG><FONT face="Courier New">gameInfo</FONT></STRONG></EM></TD>
28<TD width="800">Pointer to the <CODE>WMGameInfo</CODE> structure.
29      </TD>
30    </TR>
31    <TR>
32<TD width="200"><EM><STRONG><FONT face="Courier New">gameInfoLength</FONT></STRONG></EM></TD>
33<TD width="800">Length of the <CODE>WMGameInfo</CODE> structure.
34      </TD>
35    </TR>
36  </tbody>
37</table>
38
39<h2>Return Values</h2>
40<p>
41Returns <CODE>TRUE</CODE> if the <CODE>WMGameInfo</CODE> structure is valid.
42</p>
43
44<H2>Description</H2>
45<P>
46Checks if the <CODE>WMGameInfo</CODE> structure in the beacon information, obtained using the <A href="WM_StartScan.html"><CODE>WM_StartScan</CODE></A> or <A href="WM_StartScanEx.html"><CODE>WM_StartScanEx</CODE></A> function, has valid values. Internally, this checks whether <SPAN class="argument">gameInfoLength</SPAN> is set to an appropriate value and whether <SPAN class="argument">gameInfo-&gt;magicNumber</SPAN> is equal to <CODE>WM_GAMEINFO_MAGIC_NUMBER</CODE>.
47</P>
48
49<h2>See Also</h2>
50<p><A href="WM_IsValidGameBeacon.html"><CODE>WM_IsValidGameBeacon</CODE></A><BR> <A href="WM_StartScan.html"><CODE>WM_StartScan</CODE></A><BR> <A href="WM_StartScanEx.html"><CODE>WM_StartScanEx</CODE></A></p>
51
52<H2>Revision History</H2>
53<P>
542009/03/04 Revised an explanation related to internal processing. <BR>2006/02/20 Initial version.<BR>
55</P>
56<hr><p>CONFIDENTIAL</p></body>
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