1 /*---------------------------------------------------------------------------* 2 Project: Revolution 3in1 3 File: vi3in1.h 4 5 Copyright 2006 Nintendo. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Log: vi3in1.h,v $ 14 Revision 1.2 04/19/2006 08:39:43 urata 15 Modified a value of the gamma define. 16 17 Revision 1.1 2006/02/09 03:01:57 urata 18 Initial checkin. 19 20 $NoKeywords: $ 21 *---------------------------------------------------------------------------*/ 22 #ifndef _VI3IN1_H_ 23 #define _VI3IN1_H_ 24 25 #ifdef __cplusplus 26 extern "C" { 27 #endif 28 29 #include <revolution/vi/vi3in1types.h> 30 31 typedef enum _VIGamma 32 { 33 VI_GM_0_1=1, 34 VI_GM_0_2, 35 VI_GM_0_3, 36 VI_GM_0_4, 37 VI_GM_0_5, 38 VI_GM_0_6, 39 VI_GM_0_7, 40 VI_GM_0_8, 41 VI_GM_0_9, 42 VI_GM_1_0, 43 VI_GM_1_1, 44 VI_GM_1_2, 45 VI_GM_1_3, 46 VI_GM_1_4, 47 VI_GM_1_5, 48 VI_GM_1_6, 49 VI_GM_1_7, 50 VI_GM_1_8, 51 VI_GM_1_9, 52 VI_GM_2_0, 53 VI_GM_2_1, 54 VI_GM_2_2, 55 VI_GM_2_3, 56 VI_GM_2_4, 57 VI_GM_2_5, 58 VI_GM_2_6, 59 VI_GM_2_7, 60 VI_GM_2_8, 61 VI_GM_2_9, 62 VI_GM_3_0 63 } VIGamma; 64 65 66 // for the game developer 67 void VISetGamma ( VIGamma gamma ); 68 void VISetTrapFilter( VIBool filter ); 69 70 #ifdef __cplusplus 71 } 72 #endif 73 74 #endif // _VI3IN1_H_ 75 76