1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Texture coordinates</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Texture coordinates</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This page describes the types of texture coordinates used with CreativeStudio and how to tile them.</p> 19 <p>For details on tiling, see the separate document Introduction to CTR Graphics.</p> 20 <h2>Texture Coordinates</h2> 21 <!--<p>テクスチャは、そのサイズに関係なく、U 方向、 V 方向とも 0.0 ~ 1.0 の範囲に収まるように貼り付けられます。</p>--> 22 <p>With texture coordinates, the bottom left corner is taken as the origin of the texture image. The positive direction for the U-coordinate is toward the right and the positive direction for the V-coordinate is toward the top. </p> 23 <p>Figure 1 Texture UV Image</p> 24 <img class="user_guide_chart" src="assets/uv_coordinate_coordinate.png" alt="UV Coordinate System"/> 25 <h2>Texture Coordinate System Selection</h2> 26 <p>CreativeStudio can be used to switch texture coordinate calculations to match any of the following three 3D graphics tools: Maya, Softimage, and 3ds Max.</p> 27 <p>When editing texture coordinates under CreativeStudio, select the easiest coordinate system to use.</p> 28 <!-- <p>説明に使用するモデルは、以下になります。( 単純な矩形ポリゴン )</p> <img class="user_guide_chart" src="assets/uv_coordinate_default.png" alt="デフォルトテクスチャ"/> <ul> <li>スケール U,V = 1.0,1.0 ( 倍 )</li> <li>回転 = 0.0 ( 度 )</li> <li>移動 U,V = 0.0,0.0</li> </ul> <p> 3D グラフィックスツールで、テクスチャの U と V を以下の値に変更します。</p> <ul> <li>スケール U,V = 1.5,1.5 ( 倍 )</li> <li>回転 = 30.0 ( 度 )</li> <li>移動 U,V = 0.2,0.0</li> </ul> --> 29 <h3>Texture Coordinate System (Maya)</h3> 30 <p>The method of calculating texture coordinates is the same as with <em>Maya</em>.</p> 31 <table> 32 <thead> 33 <tr> 34 <th class="thumb">Item, Value and Value</th> 35 <th class="thumb">Display Result</th> 36 <th class="thumb">Description</th> 37 </tr> 38 </thead> 39 <tbody> 40 <tr> 41 <th class="thumb">Scale</th> 42 <td class="thumb"><img class="thumb" src="assets/uv_coordinate_maya_si_scale.png" alt="Maya and Softimage Scale"/></td> 43 <td>Scales the bottom left of the image to the center.<br /></td> 44 </tr> 45 <tr> 46 <th class="thumb">Rotation</th> 47 <td class="thumb"><img class="thumb" src="assets/uv_coordinate_maya_max_rotate.png" alt="Maya and 3dsMax Rotation"/></td> 48 <td>Rotates the exact center of the image clockwise around the center.</td> 49 </tr> 50 <tr> 51 <th class="thumb">Jump</th> 52 <td class="thumb"><img class="thumb" src="assets/uv_coordinate_maya_translate_u.png" alt="Maya Movement"/></td> 53 <td>Moves along the top, bottom, left, and right of the image.</td> 54 </tr> 55 </tbody> 56 </table> 57 <h3>Texture Coordinate System (Softimage)</h3> 58 <p>The method of calculating texture coordinates is the same as with <em>Softimage</em>.</p> 59 <table> 60 <thead> 61 <tr> 62 <th class="thumb">Item and Value</th> 63 <th class="thumb">Display Result</th> 64 <th class="thumb">Description</th> 65 </tr> 66 </thead> 67 <tbody> 68 <tr> 69 <th class="thumb">Scale</th> 70 <td class="thumb"><img class="thumb" src="assets/uv_coordinate_maya_si_scale.png" alt="Maya and Softimage Scale"/></td> 71 <td>Scales the bottom left of the image to the center.</td> 72 </tr> 73 <tr> 74 <th class="thumb">Rotation</th> 75 <td class="thumb"><img class="thumb" src="assets/uv_coordinate_Softimage_rotate.png" alt="Softimage Rotation"/></td> 76 <td>Rotates the bottom left of the image counterclockwise around the center.</td> 77 </tr> 78 <tr> 79 <th class="thumb">Jump</th> 80 <td class="thumb"><img class="thumb" src="assets/uv_coordinate_Softimage_translate_u.png" alt="Softimage Movement"/></td> 81 <td>Moves up, down, left, and right.</td> 82 </tr> 83 </tbody> 84 </table> 85 <h3>Texture Coordinate System (3ds Max)</h3> 86 <p>The method of calculating texture coordinates is the same as with 3ds Max.</p> 87 <p class="new_hint"><B>Note:</B> This is the only coordinate system that can scale and rotate around the texture center.</p> 88 <table> 89 <thead> 90 <tr> 91 <th class="thumb">Item and Value</th> 92 <th class="thumb">Display Result</th> 93 <th class="thumb">Description</th> 94 </tr> 95 </thead> 96 <tbody> 97 <tr> 98 <th class="thumb">Scale</th> 99 <td class="thumb"><img class="thumb" src="assets/uv_coordinate_max_scale.png" alt="3dsMax Scale"/></td> 100 <td>Scales the exact center of the image to the center.</td> 101 </tr> 102 <tr> 103 <th class="thumb">Rotation</th> 104 <td class="thumb"><img class="thumb" src="assets/uv_coordinate_maya_max_rotate.png" alt="Maya and 3dsMax Rotation"/></td> 105 <td>Rotates the exact center of the image clockwise around the center.</td> 106 </tr> 107 <tr> 108 <th class="thumb">Jump</th> 109 <td class="thumb"><img class="thumb" src="assets/uv_coordinate_max_translate_u.png" alt="3dsMax Movement"/></td> 110 <td>Moves up, down, left, and right.</td> 111 </tr> 112 </tbody> 113 </table> 114 <h2>Texture Tiling</h2> 115 <p>Methods of <a href="../../../glossary/index.html#tiling">tiling</a> include repeating textures, and making separate settings in the vertical and horizontal directions for shifting textures slightly upon each repetition, and processing the edges of the image.</p> 116 <p>There are four tiling methods that can be selected under CreativeStudio: repeat, mirror, clamp, and border clamp.</p> 117 <p>This section describes the graphics processed image for each tiling method based on the texture given below.</p> 118 <img class="user_guide_chart" src="assets/uv_coordinate_smpltex.png" alt="Sample Texture"/> <a name="repeat" id="repeat"></a> 119 <h3>Repeat</h3> 120 <p>Repeats the texture unchanged.</p> 121 <p>The following image repeats in the vertical and horizontal directions.</p> 122 <img class="user_guide_chart" src="assets/uv_coordinate_repeat.png" alt="Repeat"/> <a name="mirror" id="mirror"></a> 123 <h3>Mirror</h3> 124 <p>Repeatedly mirrors the texture.</p> 125 <p>The following image mirrors the texture in the vertical and horizontal directions.</p> 126 <img class="user_guide_chart" src="assets/uv_coordinate_mirror.png" alt="Mirror"/> 127 <h3>Clamp</h3> 128 <p>Extends the color at the edge of a texture.</p> 129 <p>The following image clamps the texture in the vertical and horizontal directions.</p> 130 <img class="user_guide_chart" src="assets/uv_coordinate_clamp.png" alt="Clamp"/> 131 <h3>Clamp borders</h3> 132 <p>The following image fills the region outside the texture area with the specified border color.</p> 133 <p>The following image border clamps the texture in the vertical and horizontal directions.</p> 134 <img class="user_guide_chart" src="assets/uv_coordinate_clampborder.png" alt="Clamp Borders"/> <!-- InstanceEndEditable --> </div> 135 <div class="footer" /> 136</div> 137<hr><p>CONFIDENTIAL</p></body> 138<!-- InstanceEnd --> 139</html>