1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 7<link href="../../../../common/manual.css" rel="stylesheet" type="text/css" /> 8<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 9<title>Playback Options</title> 10<!-- InstanceEndEditable --> 11</head> 12<body> 13<div> 14 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 15 <h1>Playback Options</h1> 16 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> <a name="reproduction_option" id="reproduction_option"></a> 17 <h2>Playback Options</h2> 18 <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p> 19 <h3>Fit to Lifetime</h3> 20 <!-- #BeginLibraryItem "/Library/glossary_particle_fit_to_lifespan.lbi" --> <!-- ライフフィット ( particle_fit_to_lifespan ) --> 21 <p><I>Fit to Lifetime</I> is a playback option that automatically links animations created on the <B>Curve editor</B> panel with particle lifetimes.</p> 22 <!-- #EndLibraryItem --> 23 <p>The figure below shows how the <I>Fit to Lifetime</I> option links an animation created with 20 frames to the particle lifetime.</p> 24 <img class="user_guide_chart" src="assets/particleeffect_lifefit.png" alt="Fit to Lifetime"/> 25 <p>Using the <I>Fit to Lifetime</I> option, an animation created with 20 frames is linked to the 40-frame particle lifetime.</p> 26 <p class="warning">When using Fit to lifespan, it is necessary to create an animation curve for the period representing the average lifespan to account the fact that curves are baked when outputting data.</p> 27 <h3>Specify Frame Count</h3> 28 <!-- #BeginLibraryItem "/Library/glossary_particle_specif4y_frame_count.lbi" --> <!-- フレーム数指定ループ ( particle_specif4y_frame_count ) --> 29 <p><I>Specify Frame Count</I> is a playback option that loops animations created in the <B>Curve editor</B> panel based on the specified frames. You can configure the number of frames per loop cycle and the random offset.</p> 30 <!-- #EndLibraryItem --><!-- #BeginLibraryItem "/Library/glossary_animation_curve_loop.lbi" --> <!-- ループアニメーション ( animation_curve_loop ) --> 31 <p>A <I>loop animation</I> is an animation in which the ending frame transitions smoothly into the starting frame. To create one, create an animation curve that will transition smoothly when looped.</p> 32 <!-- #EndLibraryItem --> 33 <p>The figure below shows an example using an animation originally created with 20 frames, with 15 frames per cycle and a random offset.</p> 34 <img class="user_guide_chart" src="assets/particleeffect_specifiednum.png" alt="Specify Frame Count"/> 35 <h4>Frames per Cycle</h4> 36 <p>This specifies the number of frames in a single loop cycle when looping animations created in the <B>Curve Editor</B> panel.</p> 37 <h4>Random Offset</h4> 38 <p>You can use a random offset to change the starting playback keyframe for the animation on a <I>per-particle basis</I>.</p> 39 <h3>Random Table</h3> 40 <!-- #BeginLibraryItem "/Library/glossary_particle_random_table.lbi" --> <!-- ランダムテーブル (particle_rndom_table ) --> 41 <p><B>Random table</B> is a playback option for getting a value at the time of particle emission from a random animation frame.</p> 42 <!-- #EndLibraryItem --> 43 <p>The figure below shows how a value used when a particle is emitted is obtained from a 20-frame animation.</p> 44 <img class="user_guide_chart" src="assets/particleeffect_randomtable.png" alt="Random Table"/> 45 <p class="warning">To use playback options with animations created using the <I>Add to Previous Value</I> method, <I>you must create your animation in the <B>Curve Editor</B> panel</I>.</p> 46 <!-- InstanceEndEditable --> </div> 47 <div class="footer" /> 48</div> 49<hr><p>CONFIDENTIAL</p></body> 50<!-- InstanceEnd --></html>