1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Standard Mode General</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>General</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>General settings for things such as selecting the lighting used on the material <B>Properties</B> panel, enabling or disabling of fog, and rasterization settings can be made under <B>General</B> while in <B>Standard</B> mode.</p> 19 <h2>General Tab Settings and Features</h2> 20 <p>The settings and features of the <B>General</B> tab (in <B>Standard</B> mode) on the material <B>Properties</B> panel are described here.</p> 21 <img class="manual_image" src="assets/Standard_all.png" alt="General (Standard mode)"/> 22 <ol class="manual_image"> 23 <li> 24 <p><a href="#ighting">Lighting</a></p> 25 <p class="manual_image">Select the checkboxes for lighting used by the material. <br /> Lighting that is not selected is disabled.</p> 26 </li> 27 <li> 28 <p><a href="#fog">Fog</a></p> 29 <p class="manual_image">Select the checkbox when using fog.</p> 30 </li> 31 <li> 32 <p><a href="#rasterization">Rasterization</a></p> 33 <p class="manual_image">Select the display method for polygons.</p> 34 </li> 35 </ol> 36 <a name="ighting" id="ighting"></a> 37 <h3>Lighting</h3> 38 <p>You can set the lighting used by a material.</p> 39 <img class="manual_image" src="assets/Standard_all01.png" alt="General Lighting (standard mode)"/> 40 <p>Select the checkboxes for lighting used by the material. </p> 41 <p>Lighting that is not selected is disabled.</p> 42 <p class="hint">If hemisphere lighting is enabled, the checkbox for enabling/disabling occlusion can be selected. <br /> <B>Enable occlusion</B> is enabled when hemisphere lighting is selected. Shadows can be added in dark areas of the model (such as in corners, gaps and cracks).<br /> When using this feature, you must back ambient occlusion with a 3D computer graphics tool and convert to vertex alpha information.</p> 43 <a name="light_set" id="light_set"></a> 44 <h4>Light set number</h4> 45 <p>The light set number is used to link with the scene environment <B>Properties</B> panel. </p> 46 <p>You can set the number of any light set already registered on the scene environment <B>Properties</B> panel. </p> 47 <p>For details on light set numbers, click <a href="../../../../../tool_panel/drawing_environment_panel/index.html#light_set_no">here</a>.</p> 48 <a name="fog" id="fog"></a> 49 <h3>Fog</h3> 50 <p>Select the checkbox when using fog for the material.</p> 51 <img class="manual_image" src="assets/Standard_all02.png" alt="General Fog (standard mode)"/> <a name="fog_set" id="fog_set"></a> 52 <h4>Fog number</h4> 53 <p>The fog number is used to link with the scene environment <B>Properties</B> panel. </p> 54 <p>You can set the fog number you want to use from among those already registered on the scene environment <B>Properties</B> panel. </p> 55 <p>For details on fog numbers, click <a href="../../../../../tool_panel/drawing_environment_panel/index.html#fog_set_no">here</a>.</p> 56 <a name="rasterization" id="rasterization"></a> 57 <h3>Rasterization</h3> 58 <p>Select the culling mode for polygons from the pull-down menu.</p> 59 <table> 60 <thead> 61 <tr> 62 <th>Mode</th> 63 <th>Description</th> 64 </tr> 65 </thead> 66 <tbody> 67 <tr> 68 <th>Back-face culling</th> 69 <td>Omits rendering of parts that are in back, relative to the camera.</td> 70 </tr> 71 <tr> 72 <th>Front-face culling</th> 73 <td>Omits rendering of parts that are in front, relative to the camera.</td> 74 </tr> 75 <tr> 76 <th>Display both faces</th> 77 <td>Displays the entire polygon.</td> 78 </tr> 79 </tbody> 80 </table> 81 <!-- InstanceEndEditable --> </div> 82 <div class="footer" /> 83</div> 84<hr><p>CONFIDENTIAL</p></body> 85<!-- InstanceEnd --> 86</html> 87