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10<title>Standard Mode General</title>
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16    <h1>General</h1>
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18    <p>General settings for things such as selecting the lighting used on the material <B>Properties</B> panel, enabling or disabling of fog, and rasterization settings can be made under <B>General</B> while in <B>Standard</B> mode.</p>
19    <h2>General Tab Settings and Features</h2>
20    <p>The settings and features of the <B>General</B>  tab (in <B>Standard</B> mode) on the material <B>Properties</B> panel are described here.</p>
21    <img class="manual_image" src="assets/Standard_all.png" alt="General (Standard mode)"/>
22    <ol class="manual_image">
23      <li>
24        <p><a href="#ighting">Lighting</a></p>
25        <p class="manual_image">Select the checkboxes for lighting used by the material. <br /> Lighting that is not selected is disabled.</p>
26      </li>
27      <li>
28        <p><a href="#fog">Fog</a></p>
29        <p class="manual_image">Select the checkbox when using fog.</p>
30      </li>
31      <li>
32        <p><a href="#rasterization">Rasterization</a></p>
33        <p class="manual_image">Select the display method for polygons.</p>
34      </li>
35    </ol>
36    <a name="ighting" id="ighting"></a>
37    <h3>Lighting</h3>
38    <p>You can set the lighting used by a material.</p>
39    <img class="manual_image" src="assets/Standard_all01.png" alt="General Lighting (standard mode)"/>
40    <p>Select the checkboxes for lighting used by the material. </p>
41    <p>Lighting that is not selected is disabled.</p>
42    <p class="hint">If hemisphere lighting is enabled, the checkbox for enabling/disabling occlusion can be selected. <br /> <B>Enable occlusion</B> is enabled when hemisphere lighting is selected. Shadows can be added in dark areas of the model (such as in corners, gaps and cracks).<br /> When using this feature, you must back ambient occlusion with a 3D computer graphics tool and convert to vertex alpha information.</p>
43    <a name="light_set" id="light_set"></a>
44    <h4>Light set number</h4>
45    <p>The light set number is used to link with the scene environment <B>Properties</B> panel. </p>
46    <p>You can set the number of any light set already registered on the scene environment <B>Properties</B> panel. </p>
47    <p>For details on light set numbers, click <a href="../../../../../tool_panel/drawing_environment_panel/index.html#light_set_no">here</a>.</p>
48    <a name="fog" id="fog"></a>
49    <h3>Fog</h3>
50    <p>Select the checkbox when using fog for the material.</p>
51    <img class="manual_image" src="assets/Standard_all02.png" alt="General Fog (standard mode)"/> <a name="fog_set" id="fog_set"></a>
52    <h4>Fog number</h4>
53    <p>The fog number is used to link with the scene environment <B>Properties</B> panel. </p>
54    <p>You can set the fog number you want to use from among those already registered on the scene environment <B>Properties</B> panel. </p>
55    <p>For details on fog numbers, click <a href="../../../../../tool_panel/drawing_environment_panel/index.html#fog_set_no">here</a>.</p>
56    <a name="rasterization" id="rasterization"></a>
57    <h3>Rasterization</h3>
58    <p>Select the culling mode for polygons from the pull-down menu.</p>
59    <table>
60      <thead>
61        <tr>
62          <th>Mode</th>
63          <th>Description</th>
64        </tr>
65      </thead>
66      <tbody>
67        <tr>
68          <th>Back-face culling</th>
69          <td>Omits rendering of parts that are in back, relative to the camera.</td>
70        </tr>
71        <tr>
72          <th>Front-face culling</th>
73          <td>Omits rendering of parts that are in front, relative to the camera.</td>
74        </tr>
75        <tr>
76          <th>Display both faces</th>
77          <td>Displays the entire polygon.</td>
78        </tr>
79      </tbody>
80    </table>
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