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16    <h1>Fragment</h1>
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18    <p>You can make fragment lighting and texture combiner settings on the <B>Fragment</B> tab in <B>Standard</B> mode.</p>
19    <h2>Fragment Lighting Settings and Features</h2>
20    <p>The settings and features of the <B>Fragment</B> tab (<B>Standard</B> mode) on the material <B>Properties</B> panel are described here.</p>
21    <p>The <B>Fragment</B> tab includes fragment lighting settings and texture combiner settings. Both will be described.</p>
22    <img class="manual_image" src="assets/standard_combiner.png" alt="Combiner Tab"/>
23    <ol class="manual_image">
24      <li>
25        <p><a href="#fragment">Fragment lighting</a></p>
26        <p class="manual_image">You can set lookup table combinations (layer configurations) to be used to calculate fragment lighting and lookup tables to be used.</p>
27      </li>
28      <li>
29        <p><a href="#combiner">Texture combiners</a></p>
30        <p class="manual_image">The <B>Texture combiners</B> section combines fragment lighting results or textures entered as input and determines their final color and alpha.</p>
31      </li>
32    </ol>
33    <a name="fragment" id="fragment"></a>
34    <h3>Fragment lighting</h3>
35    <p>Fragment lighting settings and features are described here.</p>
36    <img class="manual_image" src="assets/standard_combiner01.png" alt="Combiner Tab Fragment Lighting"/>
37    <h4>Layer config</h4>
38    <p>You can set lookup table combinations (layer configurations) to be used to calculate fragment lighting and lookup tables to be used. </p>
39    <p>For details on layer configurations, click <a href="../../../../../../user_guide/material/lighting/layer_configuration/index.html">here</a>.</p>
40    <img class="manual_image" src="assets/standard_combiner02.png" alt="Combiner Tab Layer Config"/>
41    <p>When a layer configuration is selected, the lighting components that can be used with that number are colored in. </p>
42    <p>In the above figure, Layer configuration 5 is selected. </p>
43    <p>When using <B>Layer configuration 5</B>, the following four components can be used and are colored in: <B>Spot</B>, <B>Distr. 0</B>, <B>Distr. 1</B> and <B>Fresnel</B>.</p>
44    <p class="hint">The text <B>Cycle x 2</B> that appears next to the layer configuration pull-down indicates the processing load when using the selected layer configuration. There are three stages: <B>x1</B>, <B>x2</B> and <B>x3</B>. The higher the number, the greater the processing load.</p>
45    <h4>Lookup tables</h4>
46    <p>You can set the components for which you want to use a lookup table managed as a lookup set. </p>
47    <p>For details on lookup tables, click <a href="../../../../../tool_panel/lookuptable_set/index.html">Here</a>.</p>
48    <img class="manual_image" src="assets/standard_combiner03.png" alt="Combiner Tab Lookup Tables"/>
49    <h5>Lookup table set</h5>
50    <p>Under CreativeStudio, you can manage lookup tables as a set. </p>
51    <p>When a lookup table is created, you can set a lookup table by selecting from a pull-down menu. </p>
52    <p>In the above figure, the lookup table set <B>test </B>is selected.</p>
53    <h5>Comp.</h5>
54    <p>You can set a lookup table for a component.</p>
55    <p class="hint">You can set a lookup table for each component by setting a lookup table set and layer configuration. <br /> Select a lookup table from the pull-down menu for each component.</p>
56    <a name="combiner" id="combiner"></a>
57    <h3>Texture combiners</h3>
58    <p>The <B>Texture combiners</B> section combines fragment lighting results or textures entered as input and determines their final color and alpha.</p>
59    <p>Texture combiners can be used for Stages 0 through 5 (up to 6 stages).</p>
60    <img class="manual_image" src="assets/standard_combiner04.png" alt="Combiner Tab Texture Combiners"/>
61    <h4>Add/delete</h4>
62    <p>You can add and delete texture combiners.</p>
63    <h4>Combiner Color</h4>
64    <p>You can determine the final color and alpha by entering the result of fragment lighting or a texture into the calculation formula for the combiner color.</p>
65    <img class="manual_image" src="assets/standard_combiner05.png" alt="Combiner Tab Combiner Color"/>
66    <h5>Formulas</h5>
67    <p>You can select a formula from a pull-down menu. </p>
68    <p>Results of fragment lighting and textures are entered into these formulas.</p>
69    <h6>Scale</h6>
70    <p>You can select a scaling factor to be applied to formula results from a pull-down menu.</p>
71    <h5>Source</h5>
72    <p>Sources to be used in the calculation formula can be selected from the pull-down menus given for A, B and C. </p>
73    <p>Here, the selected sources are calculated by the formula and the final color and alpha are determined.</p>
74    <h5>Operands</h5>
75    <p>Operands are used to set which components of the input source are used. </p>
76    <p>For example, if the operand is set to RGB, the RGB source components input are used.</p>
77    <h4>Combiner Alpha</h4>
78    <p>Then settings available for the combiner alpha are the same as those for the combiner color.</p>
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