1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<script type="text/javascript" src="../../../../../../common/ibox.js"></script> 10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 11<title>Standard Mode Blender</title> 12<!-- InstanceEndEditable --> 13</head> 14<body> 15<div> 16 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 17 <h1>Blending & Tests</h1> 18 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 19 <p>On the <B>Blending & Tests</B> tab in <B>Standard</B> mode, you can perform write tests and set blending.</p> 20 <h2>Blending & Tests Tab Settings and Features</h2> 21 <p>The settings and features of the <B>Blending & Tests</B> tab (in <B>Standard</B> mode) on the material <B>Properties</B> panel are described here.</p> 22 <img class="manual_image" src="assets/standard_blender.png" alt="Blender"/> 23 <ol class="manual_image"> 24 <li> 25 <p>General</p> 26 <p class="manual_image">You can control the rendering order and set the type of rendering layer.<br /> In addition, you can enable/disable the polygon offset used to move polygon rendering slightly forward or backward.</p> 27 </li> 28 <li> 29 <p>Alpha test</p> 30 <p class="manual_image">Enables/disables the alpha test, sets the alpha test method using a comparison function, and sets the alpha test reference value to be used by the alpha test.</p> 31 </li> 32 <li> 33 <p>Depth test</p> 34 <p class="manual_image">Enables/disables the depth test, sets the depth test method, and enables/disables depth buffer updating using a depth mask.</p> 35 </li> 36 <li> 37 <p>Blender</p> 38 <p class="manual_image">Selects the blend mode. Sets the calculation method when using logical operations, and sets the method of combining source and destination values used during blending for color and alpha.</p> 39 </li> 40 </ol> 41 <!-- InstanceEndEditable --> </div> 42 <div class="footer" /> 43</div> 44<hr><p>CONFIDENTIAL</p></body> 45<!-- InstanceEnd --> 46</html> 47