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9<title>General</title>
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15  <h1>General</h1>
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17  <p>On the <B>General</B> tab, you can set rendering for the material <B>Properties </B>panel, assign textures, and set the render layer.</p>
18  <h2>General Tab Settings and Features</h2>
19  <p>This page describes <B>General</B> tab settings and features.</p>
20  <img class="manual_image" src="assets/Total_setting.png" alt="General"/>
21  <ol class="manual_image">
22    <li>
23      <p>Render</p>
24      <p class="manual_image">You can make settings for the entire material <B>Properties</B> panel using checkboxes.</p>
25    </li>
26    <li>
27      <p>Texture assigments</p>
28      <p class="manual_image">You can select which coordinator to use for textures loaded into CreativeStudio.</p>
29    </li>
30    <li>
31      <p>Render layer</p>
32      <p class="manual_image">You can control the rendering order and set the type of render layer.<br /> You can set the type of render layer for the material by selecting from the pull-down menu.</p>
33    </li>
34  </ol>
35  <h3>Render</h3>
36  <p>Under <B>Render</B>, you can enable/disable fog and the the type of lighting used on the material Properties panel.</p>
37  <p class="hint">When using lighting and/or fog, be sure to select the checkbox for the corresponding item. <br /> If left unselected, settings will not be applied to the material even if a light or fog is created.</p>
38  <h3>Texture assigments</h3>
39  <p>Under <B>Texture assignments</B>, you can assign coordinator mappings to each texture (0 ~ 3) used as a source for the texture combiner. <br /> Selections are made from a pull-down menu.</p>
40  <p class="hint">Although the combiner source, Texture 3, is a procedural texture, procedural textures are not currently supported.</p>
41  <p><B>Example:</B> When the assignment 0.1.1.2 is selected in the texture coordinate unit</p>
42  <p>0 = Assign Coordinator 0 to the combiner source, Texture 0. <br /> 1 = Assign Coordinator 1 to the combiner source, Texture 1. <br /> 1 = Assign Coordinator 2 to the combiner source, Texture 1. <br /> 2 = Assign Coordinator 2 to the combiner source, Texture 3.</p>
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