1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 7<link href="../../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 8<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 9<title>General</title> 10<!-- InstanceEndEditable --> 11</head> 12<body> 13<div> 14 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 15 <h1>General</h1> 16 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 17 <p>On the <B>General</B> tab, you can set rendering for the material <B>Properties </B>panel, assign textures, and set the render layer.</p> 18 <h2>General Tab Settings and Features</h2> 19 <p>This page describes <B>General</B> tab settings and features.</p> 20 <img class="manual_image" src="assets/Total_setting.png" alt="General"/> 21 <ol class="manual_image"> 22 <li> 23 <p>Render</p> 24 <p class="manual_image">You can make settings for the entire material <B>Properties</B> panel using checkboxes.</p> 25 </li> 26 <li> 27 <p>Texture assigments</p> 28 <p class="manual_image">You can select which coordinator to use for textures loaded into CreativeStudio.</p> 29 </li> 30 <li> 31 <p>Render layer</p> 32 <p class="manual_image">You can control the rendering order and set the type of render layer.<br /> You can set the type of render layer for the material by selecting from the pull-down menu.</p> 33 </li> 34 </ol> 35 <h3>Render</h3> 36 <p>Under <B>Render</B>, you can enable/disable fog and the the type of lighting used on the material Properties panel.</p> 37 <p class="hint">When using lighting and/or fog, be sure to select the checkbox for the corresponding item. <br /> If left unselected, settings will not be applied to the material even if a light or fog is created.</p> 38 <h3>Texture assigments</h3> 39 <p>Under <B>Texture assignments</B>, you can assign coordinator mappings to each texture (0 ~ 3) used as a source for the texture combiner. <br /> Selections are made from a pull-down menu.</p> 40 <p class="hint">Although the combiner source, Texture 3, is a procedural texture, procedural textures are not currently supported.</p> 41 <p><B>Example:</B> When the assignment 0.1.1.2 is selected in the texture coordinate unit</p> 42 <p>0 = Assign Coordinator 0 to the combiner source, Texture 0. <br /> 1 = Assign Coordinator 1 to the combiner source, Texture 1. <br /> 1 = Assign Coordinator 2 to the combiner source, Texture 1. <br /> 2 = Assign Coordinator 2 to the combiner source, Texture 3.</p> 43 <!-- InstanceEndEditable --> </div> 44 <div class="footer" /> 45</div> 46<hr><p>CONFIDENTIAL</p></body> 47<!-- InstanceEnd --></html> 48