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16    <h1>Texture Configuration</h1>
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18    <p>Under texture configuration, you can attach a texture loaded into CreativeStudio to a material by selecting that texture.</p>
19    <h2>Texture Configuration Settings and Functions</h2>
20    <p>This page describes texture configuration settings and features.</p>
21    <img class="manual_image" src="assets/texture_setting.png" alt="Texture Configuration"/>
22    <ol class="manual_image">
23      <li>
24        <p>Add/delete</p>
25        <p class="manual_image">You can add a texture loaded into CreativeStudio to a material by selecting that texture. <br /> The added texture can be deleted by selecting <B>Delete</B>.</p>
26      </li>
27      <li>
28        <p>Texture configuration 0 ~ 2</p>
29        <p class="manual_image">You can add up to three textures when adding textures. <br /> Settings corresponding to the texture number can be made.</p>
30      </li>
31    </ol>
32    <h3>Add/delete</h3>
33    <p>Allows you to add a texture loaded into CreativeStudio to a material by selecting that texture. </p>
34    <p>Textures 0 through 2 (max. 3) can be set.</p>
35    <img class="manual_image" src="assets/texture_setting01.png" alt="Texture configuration 01"/>
36    <p>Pressing the <B>Add</B> button adds the texture icon to the list. </p>
37    <p>The procedure for attaching the texture is required after the icon is added.</p>
38    <h4>Applying a Texture</h4>
39    <p>Right-click the texture icon to display the textures loaded into CreativeStudio, and select the texture to add.</p>
40    <img class="manual_image" src="assets/texture_setting03.png" alt="Texture Configuration 03"/>
41    <p>When a texture is applied, the file name of the texture is displayed in the texture icon. </p>
42    <img class="manual_image" src="assets/texture_setting04.png" alt="Texture Configuration 4"/>
43    <h3>Texture configuration 0 ~ 2</h3>
44    <p>You can configure textures attached to a material.</p>
45    <img class="manual_image" src="assets/texture_setting02.png" alt="Texture configuration 02"/>
46    <h4>Filtering</h4>
47    <p>Filter settings used when mapping a texture can be set by selecting from a pull-down menu.</p>
48    <table>
49      <thead>
50        <tr>
51          <th>Filtering</th>
52          <th>Description</th>
53        </tr>
54      </thead>
55      <tbody>
56        <tr>
57          <th>Nearest</th>
58          <td>With this method, the corresponding pixels are referenced strictly during pixel color determination. <br /> This causes each texel to be displayed boldly. <br /> Can only be selected when there is no mipmapping.</td>
59        </tr>
60        <tr>
61          <th>Linear</th>
62          <td>With this method, the neighboring texel colors are interpolated during pixel color determination. <br /> This causes the texture image to be displayed smoothly. Can only be selected when there is no mipmapping.</td>
63        </tr>
64        <tr>
65          <th>Nearest - mipmap - nearest</th>
66          <td>Performs point sampling within the image, with no interpolation during mipmapping.<br /> Can only be selected for mipmapping.</td>
67        </tr>
68        <tr>
69          <th>Nearest - mipmap - linear</th>
70          <td>Performs point sampling within the image, with interpolation during mipmapping.<br /> Can only be selected for mipmapping.</td>
71        </tr>
72        <tr>
73          <th>Linear - mipmap - nearest</th>
74          <td>Performs bilinear filtering within the image, with no interpolation during mipmapping.<br /> Can only be selected for mipmapping. </td>
75        </tr>
76        <tr>
77          <th>Linear - mipmap - linear</th>
78          <td>Performs bilinear filtering within the image, with interpolation during mipmapping.<br /> Can only be selected for mipmapping.</td>
79        </tr>
80      </tbody>
81    </table>
82    <h4>Texture sampler</h4>
83    <p>You can set the border color of a texture, tiling of a texture, or mipmapping.</p>
84    <h5>Border color</h5>
85    <p>The border color of a texture can be set using R, G and B.</p>
86    <h5>UV Direction wrap</h5>
87    <p>You can select texture tiling from the following.</p>
88    <table>
89      <thead>
90        <tr>
91          <th>Tiling Methods</th>
92          <th>Description</th>
93        </tr>
94      </thead>
95      <tbody>
96        <tr>
97          <th>Repeat</th>
98          <td>Repeats the texture.</td>
99        </tr>
100        <tr>
101          <th>Mirror</th>
102          <td>Repeatedly mirrors the texture.</td>
103        </tr>
104        <tr>
105          <th>Clamp</th>
106          <td>Extends the color at the edge of a texture.</td>
107        </tr>
108        <tr>
109          <th>Clamp border color</th>
110          <td>Fills the region outside the texture area with the specified border color.</td>
111        </tr>
112      </tbody>
113    </table>
114    <h5>LOD min. level / LOD bias</h5>
115    <p>Allows the LOD minimum level and LOD bias to be set.</p>
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