1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Texture Configuration</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Texture Configuration</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>Under texture configuration, you can attach a texture loaded into CreativeStudio to a material by selecting that texture.</p> 19 <h2>Texture Configuration Settings and Functions</h2> 20 <p>This page describes texture configuration settings and features.</p> 21 <img class="manual_image" src="assets/texture_setting.png" alt="Texture Configuration"/> 22 <ol class="manual_image"> 23 <li> 24 <p>Add/delete</p> 25 <p class="manual_image">You can add a texture loaded into CreativeStudio to a material by selecting that texture. <br /> The added texture can be deleted by selecting <B>Delete</B>.</p> 26 </li> 27 <li> 28 <p>Texture configuration 0 ~ 2</p> 29 <p class="manual_image">You can add up to three textures when adding textures. <br /> Settings corresponding to the texture number can be made.</p> 30 </li> 31 </ol> 32 <h3>Add/delete</h3> 33 <p>Allows you to add a texture loaded into CreativeStudio to a material by selecting that texture. </p> 34 <p>Textures 0 through 2 (max. 3) can be set.</p> 35 <img class="manual_image" src="assets/texture_setting01.png" alt="Texture configuration 01"/> 36 <p>Pressing the <B>Add</B> button adds the texture icon to the list. </p> 37 <p>The procedure for attaching the texture is required after the icon is added.</p> 38 <h4>Applying a Texture</h4> 39 <p>Right-click the texture icon to display the textures loaded into CreativeStudio, and select the texture to add.</p> 40 <img class="manual_image" src="assets/texture_setting03.png" alt="Texture Configuration 03"/> 41 <p>When a texture is applied, the file name of the texture is displayed in the texture icon. </p> 42 <img class="manual_image" src="assets/texture_setting04.png" alt="Texture Configuration 4"/> 43 <h3>Texture configuration 0 ~ 2</h3> 44 <p>You can configure textures attached to a material.</p> 45 <img class="manual_image" src="assets/texture_setting02.png" alt="Texture configuration 02"/> 46 <h4>Filtering</h4> 47 <p>Filter settings used when mapping a texture can be set by selecting from a pull-down menu.</p> 48 <table> 49 <thead> 50 <tr> 51 <th>Filtering</th> 52 <th>Description</th> 53 </tr> 54 </thead> 55 <tbody> 56 <tr> 57 <th>Nearest</th> 58 <td>With this method, the corresponding pixels are referenced strictly during pixel color determination. <br /> This causes each texel to be displayed boldly. <br /> Can only be selected when there is no mipmapping.</td> 59 </tr> 60 <tr> 61 <th>Linear</th> 62 <td>With this method, the neighboring texel colors are interpolated during pixel color determination. <br /> This causes the texture image to be displayed smoothly. Can only be selected when there is no mipmapping.</td> 63 </tr> 64 <tr> 65 <th>Nearest - mipmap - nearest</th> 66 <td>Performs point sampling within the image, with no interpolation during mipmapping.<br /> Can only be selected for mipmapping.</td> 67 </tr> 68 <tr> 69 <th>Nearest - mipmap - linear</th> 70 <td>Performs point sampling within the image, with interpolation during mipmapping.<br /> Can only be selected for mipmapping.</td> 71 </tr> 72 <tr> 73 <th>Linear - mipmap - nearest</th> 74 <td>Performs bilinear filtering within the image, with no interpolation during mipmapping.<br /> Can only be selected for mipmapping. </td> 75 </tr> 76 <tr> 77 <th>Linear - mipmap - linear</th> 78 <td>Performs bilinear filtering within the image, with interpolation during mipmapping.<br /> Can only be selected for mipmapping.</td> 79 </tr> 80 </tbody> 81 </table> 82 <h4>Texture sampler</h4> 83 <p>You can set the border color of a texture, tiling of a texture, or mipmapping.</p> 84 <h5>Border color</h5> 85 <p>The border color of a texture can be set using R, G and B.</p> 86 <h5>UV Direction wrap</h5> 87 <p>You can select texture tiling from the following.</p> 88 <table> 89 <thead> 90 <tr> 91 <th>Tiling Methods</th> 92 <th>Description</th> 93 </tr> 94 </thead> 95 <tbody> 96 <tr> 97 <th>Repeat</th> 98 <td>Repeats the texture.</td> 99 </tr> 100 <tr> 101 <th>Mirror</th> 102 <td>Repeatedly mirrors the texture.</td> 103 </tr> 104 <tr> 105 <th>Clamp</th> 106 <td>Extends the color at the edge of a texture.</td> 107 </tr> 108 <tr> 109 <th>Clamp border color</th> 110 <td>Fills the region outside the texture area with the specified border color.</td> 111 </tr> 112 </tbody> 113 </table> 114 <h5>LOD min. level / LOD bias</h5> 115 <p>Allows the LOD minimum level and LOD bias to be set.</p> 116 <!-- InstanceEndEditable --> </div> 117 <div class="footer" /> 118</div> 119<hr><p>CONFIDENTIAL</p></body> 120<!-- InstanceEnd --> 121</html> 122