1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Texture coordinators</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Texture coordinators</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>You can use a texture coordinator to set the texture mapping method and the UV coordinate scale, rotation, and translation. </p> 19 <p>Up to three coordinators can be selected for use.</p> 20 <p>The texture coordinator automatically decreases the number of UVs (up to three) set in the intermediate file output from a 3D computer graphics tool.</p> 21 <p>Use the <B>Add</B> or <B>Delete</B> button to freely increase or decrease coordinators.</p> 22 <p class="warning">Textures may not display if the number of texture coordinators differs from the number of textures used in the intermediate file.<br /> <em>Solution: Add texture coordinators until they outnumber the number of textures.</em></p> 23 <h2>Texture Coordinator Settings and Features</h2> 24 <p>This page describes the texture coordinator settings and features.</p> 25 <img class="manual_image" src="assets/texture_coordinator.png" alt="texture_coordinator"/> 26 <ol class="manual_image"> 27 <li> 28 <p>UV set to use</p> 29 <p class="manual_image">Specifies the UV number in the intermediate file output by the 3D computer graphics tool.</p> 30 </li> 31 <li> 32 <p><a href="#coordinator_texturemapping">Texture mapping method</a></p> 33 <p class="manual_image">Allows you to select the texture mapping method from a pull-down menu.</p> 34 </li> 35 <li> 36 <p>Number of camera to reference</p> 37 <p class="manual_image">Allows you to specify the number of the camera to reference when a camera environment has been selected for <B>Texture mapping method</B>.</p> 38 </li> 39 <li> 40 <p><a href="#coordinator_textureCoordinates">Texture coordinate calculation method</a></p> 41 <p class="manual_image">Allows you to select the texture coordinate calculation method from a pull-down menu.</p> 42 </li> 43 <li> 44 <p>Texture matrix</p> 45 <p class="manual_image">Allows you to set scale, rotate and translate for the UV coordinates of the texture.</p> 46 </li> 47 </ol> 48 <a name="coordinator_texturemapping" id="coordinator_texturemapping"></a> 49 <h3>Texture mapping method</h3> 50 <p>You can select the method of attaching a texture to a model from a pull-down menu.</p> 51 <img class="manual_image" src="assets/coordinator_texturemapping.png" alt="coordinator_texturemapping"/> 52 <p>The following four mapping methods are available.</p> 53 <table> 54 <thead> 55 <tr> 56 <th>Mapping method</th> 57 <th>Description</th> 58 </tr> 59 </thead> 60 <tbody> 61 <tr> 62 <th>Texture coordinates</th> 63 <td>Attaches the texture using UV coordinates.</td> 64 </tr> 65 <tr> 66 <th>Camera cube coordinates</th> 67 <td>Attaches a texture having six surfaces including graphical data that shows whether the polygon model is located in the center of a 3D solid.</td> 68 </tr> 69 <tr> 70 <th>Camera sphere coordinates</th> 71 <td>Attaches a texture created as 2D where an image of the 360 degrees surrounding the polygon model has been projected onto it.</td> 72 </tr> 73 <tr> 74 <th>Projection</th> 75 <td>Attaches a texture projected parallel to the camera direction to the model.</td> 76 </tr> 77 </tbody> 78 </table> 79 <a name="coordinator_textureCoordinates" id="coordinator_textureCoordinates"></a> 80 <h3>Texture coordinate calculation method</h3> 81 <p>You can select the texture coordinate calculation method from a pull-down menu.</p> 82 <img class="manual_image" src="assets/coordinator_textureCoordinates.png" alt="coordinator_texturemapping"/> 83 <p>The following three coordinate calculation methods are available.</p> 84 <table> 85 <thead> 86 <tr> 87 <th>Texture coordinate calculation method</th> 88 <th>Description</th> 89 </tr> 90 </thead> 91 <tbody> 92 <tr> 93 <th>Maya</th> 94 <td>Uses the same method of calculating texture coordinates as Maya.</td> 95 </tr> 96 <tr> 97 <th>Softimage</th> 98 <td>Uses the same method of calculating texture coordinates as Softimage.</td> 99 </tr> 100 <tr> 101 <th>3ds Max</th> 102 <td>Uses the same method of calculating texture coordinates as 3ds Max.</td> 103 </tr> 104 </tbody> 105 </table> 106 <!-- InstanceEndEditable --> </div> 107 <div class="footer" /> 108</div> 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