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10<title>Texture coordinators</title>
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16    <h1>Texture coordinators</h1>
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18    <p>You can use a texture coordinator to set the texture mapping method and the UV coordinate scale, rotation, and translation. </p>
19    <p>Up to three coordinators can be selected for use.</p>
20    <p>The texture coordinator automatically decreases the number of UVs (up to three) set in the intermediate file output from a 3D computer graphics tool.</p>
21    <p>Use the <B>Add</B> or <B>Delete</B> button to freely increase or decrease coordinators.</p>
22    <p class="warning">Textures may not display if the number of texture coordinators differs from the number of textures used in the intermediate file.<br /> <em>Solution: Add texture coordinators until they outnumber the number of textures.</em></p>
23    <h2>Texture Coordinator Settings and Features</h2>
24    <p>This page describes the texture coordinator settings and features.</p>
25    <img class="manual_image" src="assets/texture_coordinator.png" alt="texture_coordinator"/>
26    <ol class="manual_image">
27      <li>
28        <p>UV set to use</p>
29        <p class="manual_image">Specifies the UV number in the intermediate file output by the 3D computer graphics tool.</p>
30      </li>
31      <li>
32        <p><a href="#coordinator_texturemapping">Texture mapping method</a></p>
33        <p class="manual_image">Allows you to select the texture mapping method from a pull-down menu.</p>
34      </li>
35      <li>
36        <p>Number of camera to reference</p>
37        <p class="manual_image">Allows you to specify the number of the camera to reference when a camera environment has been selected for <B>Texture mapping method</B>.</p>
38      </li>
39      <li>
40        <p><a href="#coordinator_textureCoordinates">Texture coordinate calculation method</a></p>
41        <p class="manual_image">Allows you to select the texture coordinate calculation method from a pull-down menu.</p>
42      </li>
43      <li>
44        <p>Texture matrix</p>
45        <p class="manual_image">Allows you to set scale, rotate and translate for the UV coordinates of the texture.</p>
46      </li>
47    </ol>
48    <a name="coordinator_texturemapping" id="coordinator_texturemapping"></a>
49    <h3>Texture mapping method</h3>
50    <p>You can select the method of attaching a texture to a model from a pull-down menu.</p>
51    <img class="manual_image" src="assets/coordinator_texturemapping.png" alt="coordinator_texturemapping"/>
52    <p>The following four mapping methods are available.</p>
53    <table>
54      <thead>
55        <tr>
56          <th>Mapping method</th>
57          <th>Description</th>
58        </tr>
59      </thead>
60      <tbody>
61        <tr>
62          <th>Texture coordinates</th>
63          <td>Attaches the texture using UV coordinates.</td>
64        </tr>
65        <tr>
66          <th>Camera cube coordinates</th>
67          <td>Attaches a texture having six surfaces including graphical data that shows whether the polygon model is located in the center of a 3D solid.</td>
68        </tr>
69        <tr>
70          <th>Camera sphere coordinates</th>
71          <td>Attaches a texture created as 2D where an image of the 360 degrees surrounding the polygon model has been projected onto it.</td>
72        </tr>
73        <tr>
74          <th>Projection</th>
75          <td>Attaches a texture projected parallel to the camera direction to the model.</td>
76        </tr>
77      </tbody>
78    </table>
79    <a name="coordinator_textureCoordinates" id="coordinator_textureCoordinates"></a>
80    <h3>Texture coordinate calculation method</h3>
81    <p>You can select the texture coordinate calculation method from a pull-down menu.</p>
82    <img class="manual_image" src="assets/coordinator_textureCoordinates.png" alt="coordinator_texturemapping"/>
83    <p>The following three coordinate calculation methods are available.</p>
84    <table>
85      <thead>
86        <tr>
87          <th>Texture coordinate calculation method</th>
88          <th>Description</th>
89        </tr>
90      </thead>
91      <tbody>
92        <tr>
93          <th>Maya</th>
94          <td>Uses the same method of calculating texture coordinates as Maya.</td>
95        </tr>
96        <tr>
97          <th>Softimage</th>
98          <td>Uses the same method of calculating texture coordinates as Softimage.</td>
99        </tr>
100        <tr>
101          <th>3ds Max</th>
102          <td>Uses the same method of calculating texture coordinates as 3ds Max.</td>
103        </tr>
104      </tbody>
105    </table>
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