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16    <h1>Rasterization</h1>
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18    <p>Under <B>Rasterization</B>, you can select the display method for the polygons of models loaded into CreativeStudio.</p>
19    <h2>Rasterization Settings and Features</h2>
20    <p>This page describes rasterization settings and features.</p>
21    <img class="manual_image" src="assets/rasterization.png" alt="Rasterization"/>
22    <ol class="manual_image">
23      <li>
24        <p><a href="#culling">culling mode</a></p>
25        <p class="manual_image">Sets the display face using rasterization.</p>
26      </li>
27      <li>
28        <p><a href="#polygon_offset">Enable polygon offset</a></p>
29        <p class="manual_image">Enable/disable the polygon offset using the checkbox.</p>
30      </li>
31    </ol>
32    <a name="culling" id="culling"></a>
33    <h3>culling mode</h3>
34    <p>Select from one of the following four culling modes for polygons.</p>
35    <table>
36      <thead>
37        <tr>
38          <th>Mode</th>
39          <th>Description</th>
40        </tr>
41      </thead>
42      <tbody>
43        <tr>
44          <th>Back-face culling</th>
45          <td>Omits rendering of parts that are in back, relative to the camera.</td>
46        </tr>
47        <tr>
48          <th>Front-face culling</th>
49          <td>Omits rendering of parts that are in front, relative to the camera.</td>
50        </tr>
51        <tr>
52          <th>Display both faces</th>
53          <td>Displays the entire polygon.</td>
54        </tr>
55        <tr>
56          <th>Not displayed</th>
57          <td>Does not render the entire polygon.</td>
58        </tr>
59      </tbody>
60    </table>
61    <a name="polygon_offset" id="polygon_offset"></a>
62    <h3>Enable polygon offset</h3>
63    <p>Select this checkbox to enable polygon offset.</p>
64    <p>Polygon offset is used to specify an offset versus the rendered polygons z-axis.</p>
65    <h4>Offset unit:</h4>
66    <p>The numeric value entered here represents the offset value versus the z-axis.</p>
67    <p class="system">Example: <br /> If two polygons are placed so they almost entirely overlap, the render z-axis is nearly the same and the display crashes.<BR> A polygon offset is set to adjust for this type of situation.</p>
68    <p>Figure 1. The Display Crashes when Polygons Overlap</p>
69    <img class="manual_image" src="assets/rasterization01.png" alt="Rasterization"/>
70    <p>Enable the offset and set while adjusting the numeric value for the unit.</p>
71    <p>Figure 2. Normal Display Resulting from Adjusting the Z-Axes of the Two Polygons</p>
72    <img class="manual_image" src="assets/rasterization02.png" alt="Rasterization"/>
73    <p class="hint">Since the offset value changes depending on the camera setting and data to be adjusted, it is important to verify the display using camera settings (W scale, Near and Far) and Z buffer settings (Z buffer format) that may be used in an actual game.<br /> We recommend that the display be verified on actual hardware, because the Z buffer is currently not accurately reproduced on CreativeStudio.</p>
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