1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Bump mapping</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Bump mapping</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>Under <B>Bump mapping</B>, you can set a loaded texture to be used as a bump map.</p> 19 <h2>Bump Mapping Settings and Features</h2> 20 <p>This page describes bump mapping settings and features.</p> 21 <img class="manual_image" src="assets/bump_mapping.png" alt="Bump mapping"/> 22 <ol class="manual_image"> 23 <li> 24 <p>Mode</p> 25 <p class="manual_image">Selects bump mapping or tangent mapping for the way a loaded texture will be used.</p> 26 <p class="manual_image">For details on bump mapping, click <a href="../../../../../../user_guide/texture/texture_mapping/index.html#bump_mapping">here</a>.</p> 27 </li> 28 <li> 29 <p>Z-component recalculation</p> 30 <p class="manual_image">Select this checkbox to recalculate the z-component.</p> 31 </li> 32 <li> 33 <p>Texture for bump</p> 34 <p class="manual_image">Select the texture loaded into CreativeStudio to be used for bump mapping.</p> 35 </li> 36 </ol> 37 <!-- InstanceEndEditable --> </div> 38 <div class="footer" /> 39</div> 40<hr><p>CONFIDENTIAL</p></body> 41<!-- InstanceEnd --> 42</html> 43