1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Lookup Tables</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Lookup Tables</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>A lookup table is used for lighting calculations by setting the correspondence between input values and output values ahead of time.</p> 19 <p class="warning">When using lookup tables, you must create a lookup table set and set the corresponding layer configuration.</p> 20 <p>For details on lookup tables, click <a href="../../../../../tool_panel/lookuptable_set/index.html">Here</a>.</p> 21 <p>For details on layer configurations, click <a href="../../../../../../user_guide/material/lighting/layer_configuration/index.html">here</a>.</p> 22 <h2>Lookup Table Settings and Features</h2> 23 <p>This page describes lookup table settings and features.</p> 24 <img class="manual_image" src="assets/lookuptable.png" alt="Lookup tables"/> 25 <ol class="manual_image"> 26 <li> 27 <p><a href="#lookuptable_set">Lookup table set</a></p> 28 <p class="manual_image">Select the lookup table to be used from the pull-down menu.</p> 29 </li> 30 <li> 31 <p><a href="#element">Comp.</a></p> 32 <p class="manual_image">Represents the lighting component the lookup table is being created for.</p> 33 </li> 34 <li> 35 <p><a href="#lookuptableset">Lookup tables</a></p> 36 <p class="manual_image">Select a lookup table registered in the lookup table set and assign it to a component.</p> 37 </li> 38 <li> 39 <p><a href="#input_corner">Input angle</a></p> 40 <p class="manual_image">Represents input values for the lookup table. <br /> Because the input value is used for the value between vectors, it used as the input angle.</p> 41 </li> 42 <li> 43 <p>Scale</p> 44 <p class="manual_image">Sets the scale value to multiply the input angle by. <br /> The effect on the angle can be used to do things like make images brighter depending on the setting.</p> 45 </li> 46 </ol> 47 <a name="lookuptable_set" id="lookuptable_set"></a> 48 <h3>Lookup table set</h3> 49 <p>Select the lookup table to be used from the pull-down menu.</p> 50 <img class="manual_image" src="assets/lookup_tableset.png" alt="Lookup tables"/> 51 <p>Select <B>Don't use</B> if you are not using a lookup table set.</p> 52 <a name="element" id="element"></a> 53 <h3>Comp.</h3> 54 <p>CreativeStudio can create the following lookup tables.</p> 55 <table> 56 <thead> 57 <tr> 58 <th>Comp.</th> 59 <th>Name</th> 60 <th>Description</th> 61 </tr> 62 </thead> 63 <tbody> 64 <tr> 65 <th>Reflection (R)</th> 66 <td>ReflectanceR</td> 67 <td>Represents the reflectivity of R in RGB. <br /> This replaces light intensity with a color.</td> 68 </tr> 69 <tr> 70 <th>Reflection (G)</th> 71 <td>ReflectanceG</td> 72 <td>Represents the reflectivity of G in RGB. <br /> This replaces light intensity with a color.</td> 73 </tr> 74 <tr> 75 <th>Reflection (B)</th> 76 <td>ReflectanceB</td> 77 <td>Represents the reflectivity of B in RGB. <br/> This replaces light intensity with a color.</td> 78 </tr> 79 <tr> 80 <th>Distribution 0</th> 81 <td>Distribution0</td> 82 <td>Sets the light intensity distribution of a material by affecting its Specular 0. <br /> If both Distribution 0 and Distribution 1 are set, the two curves are added.</td> 83 </tr> 84 <tr> 85 <th>Distribution 1</th> 86 <td>Distribution1</td> 87 <td>Sets the light intensity distribution of a material by affecting its Specular 1. <br /> If both Distribution 0 and Distribution 1 are set, the two curves are added.</td> 88 </tr> 89 <tr> 90 <th>Fresnel</th> 91 <td>Fresnelreflection</td> 92 <td>Use this setting to control transparency. <br /> This replaces light intensity with transparency.</td> 93 </tr> 94 </tbody> 95 </table> 96 <a name="lookuptableset" id="lookuptableset"></a> 97 <h3>Lookup tables</h3> 98 <p>Lookup tables registered in the lookup table set are displayed in a pull-down menu. Select a lookup table and assign it to a component.</p> 99 <p class="hint">Settings in the lookup table will be applied to the component.</p> 100 <img class="manual_image" src="assets/lookupset.png" alt="Set a lookup table for each component"/> 101 <p>Select <B>Don't use</B> if you are not using a lookup table.</p> 102 <p class="warning">Lookup tables can be edited using CurveEditor.</p> 103 <a name="input_corner" id="input_corner"></a> 104 <h3>Input angle</h3> 105 <p>The input values used in lookup tables are called input angles because angles are used. </p> 106 <p>The following input angles are available under CreativeStudio.</p> 107 <p>For details on the types of input angle, click </a>here<a href="../../../../../../user_guide/material/lookup_tables/index.html#input_angle">.</p> 108 <table> 109 <thead> 110 <tr> 111 <th>Input angle</th> 112 <th>Description of Components</th> 113 </tr> 114 </thead> 115 <tbody> 116 <tr> 117 <th>NH</th> 118 <td>The angle formed by N (the normal vector) and H (the half vector).</td> 119 </tr> 120 <tr> 121 <th>VH</th> 122 <td>The angle formed by V (the view vector) and H (the half vector).</td> 123 </tr> 124 <tr> 125 <th>NV</th> 126 <td>The angle formed by N (the normal vector) and V (the view vector).</td> 127 </tr> 128 <tr> 129 <th>LN</th> 130 <td>The angle formed by L (the light vector) and N (the normal vector).</td> 131 </tr> 132 <tr> 133 <th>SP</th> 134 <td>The angle formed by the light vector and spotlight.</td> 135 </tr> 136 <tr> 137 <th>CP</th> 138 <td>The angle formed by the projection of the half vector onto the tangent plane and the tangent vector.</td> 139 </tr> 140 </tbody> 141 </table> 142 <!-- InstanceEndEditable --> </div> 143 <div class="footer" /> 144</div> 145<hr><p>CONFIDENTIAL</p></body> 146<!-- InstanceEnd --> 147</html> 148