1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 7<link href="../../../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 8<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 9<title>General</title> 10<!-- InstanceEndEditable --> 11</head> 12<body> 13<div> 14 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 15 <h1>General</h1> 16 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 17 <p>Under <B>General</B>, you can check the number of particles currently being output by CreativeStudio.</p> 18 <h2>General Tab Settings and Features</h2> 19 <p>This page describes <B>General</B> tab settings and features.</p> 20 <p class="hint">There are currently no settings to be made on the <B>General</B> tab of the particle set <B>Properties</B> panel. <br /> In the future, settings and features may be added.</p> 21 <img class="manual_image" src="assets/particle_total_setting.png" alt="Overall settings"/> 22 <ol class="manual_image"> 23 <li> 24 <p>Current number of particles</p> 25 <p class="manual_image">You can display the current number of particles being ouput by CreativeStudio.</p> 26 </li> 27 <li> 28 <p>Working memory at runtime</p> 29 <p class="manual_image">The amount of memory to be allocated when emitting particles can be set for each particle set. <br /> Working memory at runtime is automatically calculated and set if the <B>Calculate automatically</B> checkbox is selected. Automatic calculation is performed again when the particle set <B>Properties</B> panel is re-displayed. You can also re-calculate this value by pressing the <B>Re-calculate</B> button.</p> 30 <p>For details on <B>Working memory at runtime</B>, click <a href="../../../../../../../user_guide/particle_effect/particleeffect_animation/particle_set_animation/particle_set/index.html#work_memory">here</a>.</p> 31 </li> 32 <li> 33 <p>Options</p> 34 <p class="manual_image">Selecting the <B>Place in the world coordinate system</B> checkbox results in emitted particles not tracking the particle emitter. <br /> <B>Example:</B> If a particle emitter embedded in a hierarchical structure is being animated for motion, emitted particles will remain in the location of emission.</p> 35 <p class="manual_image">For details on <B>Options</B>, click <a href="../../../../../../../user_guide/particle_effect/particleeffect_structure/hierarchical_structure/index.html#particleset_option">here</a>.</p> 36 </li> 37 </ol> 38 <h3>Working memory at runtime</h3> 39 <p class="warning">This setting represents a value used by the program. It indicates the number of particles that can be actually processed. <br /> This is not the same as the maximum number of particles that can be rendered. <br /> This is due to the fact that memory for particles that disapear in a given frame cannot be re-used until the next frame. <br /> If a value lower than the emission volume set for the particle emitter is set for the runtime work memory, intermittent particle emission can be expressed. However, do not use this as an expression because this results in processing where insufficient memory is unavoidable. <br /> Note that the expression under CreativeStudio differs from that on actual hardware.</p> 40 <!-- InstanceEndEditable --> </div> 41 <div class="footer" /> 42</div> 43<hr><p>CONFIDENTIAL</p></body> 44<!-- InstanceEnd --></html> 45