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9<title>Particle Shape (Detail Mode)</title>
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15  <h1>Particle shape</h1>
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17  <p>Under <B>Particle shape</B>, you can set the particle shape to be emitted and the particle rendering order at time of generation.</p>
18  <h2>Particle Shape Settings and Features</h2>
19  <p>This page describes <B>Particle shape</B> settings and features.</p>
20  <img class="manual_image" src="assets/particle_shape.png" alt="Particle shape"/>
21  <ol class="manual_image">
22    <li>
23      <p><a href="#paticle_shape">Particle shape</a></p>
24      <p class="manual_image">Select the particle shape from a pull-down menu.</p>
25    </li>
26    <li>
27      <p>Render in the order generated</p>
28      <p class="manual_image">Does not work under the current version.</p>
29    </li>
30    <li>
31      <p>Offset to the center of a particle's SRT calculations</p>
32      <p class="manual_image">Sets the offset to the center of a particle's scale and rotate in terms of the X and Y axes. <br /> Setting is made in the range -1 to 1.</p>
33        <p class="manual_image">For details on the offset to the center of a particle's SRT calculation, click <a href="../../../../../../../user_guide/particle_effect/particleeffect_animation/index.html#particle_center">Here</a>.</p>
34    </li>
35  </ol>
36  <a name="paticle_shape" id="paticle_shape"></a>
37  <h3>Particle shape</h3>
38  <!-- パーティクル形状 ( particle_shape ) --> <!-- #BeginLibraryItem "/Library/glossary_particle_shape.lbi" -->
39  <p>CreativeStudio can configure the following four particle shape types.</p>
40  <table>
41    <thead>
42      <tr>
43        <th>Setting</th>
44        <th>Description</th>
45      </tr>
46    </thead>
47    <tbody>
48      <tr>
49        <th>Screen-Aligned Billboard</th>
50        <td>Rotates the particle's Z axis so it is parallel with the viewpoint.<br /> Particles on the edge of the angle of view are parsed.</td>
51      </tr>
52      <tr>
53        <th>World-Oriented Billboard</th>
54        <td>Keeps the particle's Z axis parallel to the viewpoint, and keeps the particle's Y axis always vertical so the Z axis does not tilt. Particles on the edge of the angle of view are parsed.</td>
55      </tr>
56      <tr>
57        <th>Y-Axis Billboard</th>
58        <td>Rotates the Y axis to keep it facing straight at the camera. Particles on the edge of the angle of view are parsed.</td>
59      </tr>
60      <tr>
61        <th>Polygon Plane (XY)</th>
62        <td>A rectangular polygon model.</td>
63      </tr>
64    </tbody>
65  </table>
66  <!-- #EndLibraryItem --> <!-- パーティクル形状 ( paticle_shape ) --> <!-- InstanceEndEditable --> </div>
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