1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Scale (Details Mode)</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Scale & Scale (extended)</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>Scale can be used to change the scale of particles and configure animations. </p> 19 <p>The settings available for <B>Scale (expanded)</B> are the same as for <B>Scale</B>.</p> 20 <h2>Scale Settings and Features</h2> 21 <p>This page describes scale settings and features. </p> 22 <p>For a description of the common feature <B>Copy resources at runtime</B>, click <a href="#runtime_resource_copy">Here</a>.</p> 23 <img class="manual_image" src="assets/particle_scale.png" alt="Particle Model Scaling"/> 24 <ol class="manual_image"> 25 <li> 26 <p>Animation</p> 27 <p class="manual_image">Selects whether to set an animation for particle scaling.</p> 28 </li> 29 <li> 30 <p>Default</p> 31 <p class="manual_image">Sets the default value for particle scaling. <br /> Additional corresponding items are displayed when setting an animation.</p> 32 </li> 33 </ol> 34 <a name="runtime_resource_copy" id="runtime_resource_copy"></a><!-- #BeginLibraryItem "/Library/runtime_resource_copy.lbi" --> 35 <h3>Copy Resources at Runtime (Common Feature)</h3> 36 <p>Select <B>Copy resources at runtime</B> to copy resources on the library side. </p> 37 <p>This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. </p> 38 <p>During game development, turn this setting on if you want to change particle parameters independently.</p> 39 <!-- #EndLibraryItem --> 40 <h3>Animation</h3> 41 <p>The following three items can be selected when setting a scale animation. </p> 42 <p>These change according to the animation to be created.</p> 43 <table> 44 <thead> 45 <tr> 46 <th>Item</th> 47 <th>Description</th> 48 </tr> 49 </thead> 50 <tbody> 51 <tr> 52 <th>Do not animate</th> 53 <td>Scale animation is not performed.</td> 54 </tr> 55 <tr> 56 <th>Add to Previous Value</th> 57 <td>Select this when you want to animate at a set speed.</td> 58 </tr> 59 <tr> 60 <th>Overwrite previous value</th> 61 <td>Select this when you want to animate using a curve.</td> 62 </tr> 63 </tbody> 64 </table> 65 <h3>Default</h3> 66 <p>Default values change the settings available for the selected animation change.</p> 67 <h4>Enable (checkbox)</h4> 68 <p>Selecting <B>Enable</B> (checkbox) causes default value settings to be applied by CreativeStudio. </p> 69 <p>Settings are disabled if the checkbox is unselected.</p> 70 <p class="hint">The <B>Enable </B> defaults (checkbox) is a common feature.</p> 71 <h4>Settings for Each Animation</h4> 72 <p>The following three animation settings are available in CreativeStudio.</p> 73 <ul> 74 <li>Do not animate</li> 75 <li>Add to Previous Value</li> 76 <li>Overwrite previous value</li> 77 </ul> 78 <h5>Do not animate</h5> 79 <p>Select this option when you do not want to animate particle scale. </p> 80 <p>Set standard values only.</p> 81 <h6>Standard Value</h6> 82 <p>Selecting this option allows separate settings for X, Y and Z axes using values standard to scale animations. </p> 83 <p>Setting an <B>Amplitude (%)</B> applies a random value to the scale at time of particle generation.</p> 84 <h5>Add to Previous Value</h5> 85 <p>Select this option when you want to animate at a set speed. </p> 86 <p>Set the standard value and the default value to be added to the previous value.</p> 87 <h6>Standard Value</h6> 88 <p>This setting is the same as <B>Do not animate</B>.</p> 89 <h6>Add to Previous Value</h6> 90 <p>Selecting <B>Enable </B>(checkbox) enables scale animation under CreativeStudio.</p> 91 <h6>Default Value</h6> 92 <p>Default values to be added can be set for each of the X, Y and Z axes.</p> 93 <p class="hint">Default values are added to standard values each frame to animate at a set speed.</p> 94 <h6>Playback Options</h6> 95 <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p> 96 <table> 97 <thead> 98 <tr> 99 <th>Options</th> 100 <th>Description</th> 101 </tr> 102 </thead> 103 <tbody> 104 <tr> 105 <th>None.</th> 106 <td>Do not use playback options.</td> 107 </tr> 108 <tr> 109 <th>Fit to Lifetime</th> 110 <td><B>Fit to lifespan</B> is a playback option that automatically links animations created on the <B>CurveEditor </B>panel with particle lifetimes.</td> 111 </tr> 112 <tr> 113 <th>Specify Frame Count</th> 114 <td><B>Specify frame count</B> is a playback option that loops animations created in the <B>CurveEditor </B>panel based on the specified frames.</td> 115 </tr> 116 <tr> 117 <th>Frames per Cycle</th> 118 <td>This specifies the number of frames in a single loop cycle when looping animations.</td> 119 </tr> 120 <tr> 121 <th>Random Offset</th> 122 <td>You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.</td> 123 </tr> 124 <tr> 125 <th>Random Table</th> 126 <td>The random table randomly obtains a value at particle emission time from the animation frame.</td> 127 </tr> 128 </tbody> 129 </table> 130 <h5>Overwrite previous value</h5> 131 <p>Select this when you want to create an animation using a curve. </p> 132 <p>Sets the default value used to overwrite the previous value.</p> 133 <p class="hint">Selecting <B>Overwrite previous value</B> causes settings set to standard values to be lost. </p> 134 <p>Use <B>Scale (extended)</B> when setting standard values or amplitude (%).</p> 135 <h6>Overwrite previous value</h6> 136 <p>Selecting <B>Enable </B>(checkbox) causes the <B>Overwrite Previous Value</B> setting to be applied by CreativeStudio.</p> 137 <h6>Default Value</h6> 138 <p>The value from the previous frame is overwritten with the default value.</p> 139 <p class="hint">If an animation has been created on the <B>CurveEditor </B>panel, the value from the previous frame is overwritten with the created animation rather than the default value.</p> 140 <h5>Playback Options</h5> 141 <p>This is the same setting as <B>Add to previous value</B>.</p> 142 <h2>Scale (Extended)</h2> 143 <p>The settings available for <B>Scale (extended)</B> are the same as for <B>Scale</B>.</p> 144 <img class="manual_image" src="assets/particle_scale_extension.png" alt="Particle Scale (extended)"/> 145 <p><B>Scale (extended)</B> is used when configuring an animation in the following situations.</p> 146 <p class="hint"><B>Scale (extended)</B> is used when amplitude versus the standard value or the scale value as a child particle are to be inherited when using a scale animation as <B>Overwrite previous value</B> or when using a scale animation as the location to attach an animation.</p> 147 <!-- InstanceEndEditable --> </div> 148 <div class="footer" /> 149</div> 150<hr><p>CONFIDENTIAL</p></body> 151<!-- InstanceEnd --> 152</html> 153