1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US">
3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" -->
4<head>
5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
6<meta http-equiv="Content-Style-Type" content="text/css" />
7<!-- InstanceBeginEditable name="CSS の相対パス指定" -->
8<link href="../../../../../../../common/manual.css" rel="stylesheet" type="text/css" />
9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" -->
10<title>Scale (Details Mode)</title>
11<!-- InstanceEndEditable -->
12</head>
13<body>
14<div>
15  <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" -->
16    <h1>Scale & Scale (extended)</h1>
17    <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" -->
18    <p>Scale can be used to change the scale of particles and configure animations. </p>
19    <p>The settings available for <B>Scale (expanded)</B> are the same as for <B>Scale</B>.</p>
20    <h2>Scale Settings and Features</h2>
21    <p>This page describes scale settings and features. </p>
22    <p>For a description of the common feature <B>Copy resources at runtime</B>, click <a href="#runtime_resource_copy">Here</a>.</p>
23    <img class="manual_image" src="assets/particle_scale.png" alt="Particle Model Scaling"/>
24    <ol class="manual_image">
25      <li>
26        <p>Animation</p>
27        <p class="manual_image">Selects whether to set an animation for particle scaling.</p>
28      </li>
29      <li>
30        <p>Default</p>
31        <p class="manual_image">Sets the default value for particle scaling. <br /> Additional corresponding items are displayed when setting an animation.</p>
32      </li>
33    </ol>
34    <a name="runtime_resource_copy" id="runtime_resource_copy"></a><!-- #BeginLibraryItem "/Library/runtime_resource_copy.lbi" -->
35    <h3>Copy Resources at Runtime (Common Feature)</h3>
36    <p>Select <B>Copy resources at runtime</B> to copy resources on the library side. </p>
37    <p>This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. </p>
38    <p>During game development, turn this setting on if you want to change particle parameters independently.</p>
39    <!-- #EndLibraryItem -->
40    <h3>Animation</h3>
41    <p>The following three items can be selected when setting a scale animation. </p>
42    <p>These change according to the animation to be created.</p>
43    <table>
44      <thead>
45        <tr>
46          <th>Item</th>
47          <th>Description</th>
48        </tr>
49      </thead>
50      <tbody>
51        <tr>
52          <th>Do not animate</th>
53          <td>Scale animation is not performed.</td>
54        </tr>
55        <tr>
56          <th>Add to Previous Value</th>
57          <td>Select this when you want to animate at a set speed.</td>
58        </tr>
59        <tr>
60          <th>Overwrite previous value</th>
61          <td>Select this when you want to animate using a curve.</td>
62        </tr>
63      </tbody>
64    </table>
65    <h3>Default</h3>
66    <p>Default values change the settings available for the selected animation change.</p>
67    <h4>Enable (checkbox)</h4>
68    <p>Selecting <B>Enable</B> (checkbox) causes default value settings to be applied by CreativeStudio. </p>
69    <p>Settings are disabled if the checkbox is unselected.</p>
70    <p class="hint">The <B>Enable </B> defaults (checkbox) is a common feature.</p>
71    <h4>Settings for Each Animation</h4>
72    <p>The following three animation settings are available in CreativeStudio.</p>
73    <ul>
74      <li>Do not animate</li>
75      <li>Add to Previous Value</li>
76      <li>Overwrite previous value</li>
77    </ul>
78    <h5>Do not animate</h5>
79    <p>Select this option when you do not want to animate particle scale. </p>
80    <p>Set standard values only.</p>
81    <h6>Standard Value</h6>
82    <p>Selecting this option allows separate settings for X, Y and Z axes using values standard to scale animations. </p>
83    <p>Setting an <B>Amplitude (%)</B> applies a random value to the scale at time of particle generation.</p>
84    <h5>Add to Previous Value</h5>
85    <p>Select this option when you want to animate at a set speed. </p>
86    <p>Set the standard value and the default value to be added to the previous value.</p>
87    <h6>Standard Value</h6>
88    <p>This setting is the same as <B>Do not animate</B>.</p>
89    <h6>Add to Previous Value</h6>
90    <p>Selecting <B>Enable </B>(checkbox) enables scale animation under CreativeStudio.</p>
91    <h6>Default Value</h6>
92    <p>Default values to be added can be set for each of the X, Y and Z axes.</p>
93    <p class="hint">Default values are added to standard values each frame to animate at a set speed.</p>
94    <h6>Playback Options</h6>
95    <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p>
96    <table>
97      <thead>
98        <tr>
99          <th>Options</th>
100          <th>Description</th>
101        </tr>
102      </thead>
103      <tbody>
104        <tr>
105          <th>None.</th>
106          <td>Do not use playback options.</td>
107        </tr>
108        <tr>
109          <th>Fit to Lifetime</th>
110          <td><B>Fit to lifespan</B> is a playback option that automatically links animations created on the <B>CurveEditor </B>panel with particle lifetimes.</td>
111        </tr>
112        <tr>
113          <th>Specify Frame Count</th>
114          <td><B>Specify frame count</B> is a playback option that loops animations created in the <B>CurveEditor </B>panel based on the specified frames.</td>
115        </tr>
116        <tr>
117          <th>Frames per Cycle</th>
118          <td>This specifies the number of frames in a single loop cycle when looping animations.</td>
119        </tr>
120        <tr>
121          <th>Random Offset</th>
122          <td>You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.</td>
123        </tr>
124        <tr>
125          <th>Random Table</th>
126          <td>The random table randomly obtains a value at particle emission time from the animation frame.</td>
127        </tr>
128      </tbody>
129    </table>
130    <h5>Overwrite previous value</h5>
131    <p>Select this when you want to create an animation using a curve. </p>
132    <p>Sets the default value used to overwrite the previous value.</p>
133    <p class="hint">Selecting <B>Overwrite previous value</B> causes settings set to standard values to be lost. </p>
134    <p>Use <B>Scale (extended)</B> when setting standard values or amplitude (%).</p>
135    <h6>Overwrite previous value</h6>
136    <p>Selecting <B>Enable </B>(checkbox) causes the <B>Overwrite Previous Value</B> setting to be applied by CreativeStudio.</p>
137    <h6>Default Value</h6>
138    <p>The value from the previous frame is overwritten with the default value.</p>
139    <p class="hint">If an animation has been created on the <B>CurveEditor </B>panel, the value from the previous frame is overwritten with the created animation rather than the default value.</p>
140    <h5>Playback Options</h5>
141    <p>This is the same setting as <B>Add to previous value</B>.</p>
142    <h2>Scale (Extended)</h2>
143    <p>The settings available for <B>Scale (extended)</B> are the same as for <B>Scale</B>.</p>
144    <img class="manual_image" src="assets/particle_scale_extension.png" alt="Particle Scale (extended)"/>
145    <p><B>Scale (extended)</B> is used when configuring an animation in the following situations.</p>
146    <p class="hint"><B>Scale (extended)</B> is used when amplitude versus the standard value or the scale value as a child particle are to be inherited when using a scale animation as <B>Overwrite previous value</B> or when using a scale animation as the location to attach an animation.</p>
147    <!-- InstanceEndEditable --> </div>
148  <div class="footer" />
149</div>
150<hr><p>CONFIDENTIAL</p></body>
151<!-- InstanceEnd -->
152</html>
153