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9<title>Rotation</title>
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15  <h1>Rotation</h1>
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17  <p>Under <B>Rotate</B>, particle rotation versus the X, Y and Z axes and/or a rotation animation can be set.</p>
18  <h2>Rotation Settings and Features</h2>
19  <p>This page describes rotation settings and features. <br /> For a description of the common feature <B>Copy resources at runtime</B>, click <a href="#runtime_resource_copy">Here</a>.</p>
20  <img class="manual_image" src="assets/particle_rotate.png" alt="Particle Rotation"/>
21  <ol class="manual_image">
22    <li>
23      <p>Animation</p>
24      <p class="manual_image">Selects whether to set an animation for particle rotation.</p>
25    </li>
26    <li>
27      <p>Default</p>
28      <p class="manual_image">Sets the default value for particle rotation. <br /> Additional corresponding items are displayed when setting an animation.</p>
29    </li>
30  </ol>
31  <a name="runtime_resource_copy" id="runtime_resource_copy"></a><!-- #BeginLibraryItem "/Library/runtime_resource_copy.lbi" -->
32  <h3>Copy Resources at Runtime (Common Feature)</h3>
33  <p>Select <B>Copy resources at runtime</B> to copy resources on the library side. </p>
34  <p>This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. </p>
35  <p>During game development, turn this setting on if you want to change particle parameters independently.</p>
36  <!-- #EndLibraryItem --><h3>Animation</h3>
37  <p>The following three items can be selected when setting a rotation animation. <br /> These change according to the animation to be created.</p>
38  <table>
39    <thead>
40      <tr>
41        <th>Item</th>
42        <th>Description</th>
43      </tr>
44    </thead>
45    <tbody>
46      <tr>
47        <th>Do not animate</th>
48        <td>Rotation animation is not performed.</td>
49      </tr>
50      <tr>
51        <th>Add to Previous Value</th>
52        <td>Animates rotation at a set speed.</td>
53      </tr>
54      <tr>
55        <th>Directional</th>
56        <td>Animates particles so they tilt in their direction of movement.</td>
57      </tr>
58    </tbody>
59  </table>
60  <h3>Default</h3>
61  <p>Default values change the settings available for the selected animation change.</p>
62  <h4>Enable (checkbox)</h4>
63  <p>Selecting Enable (checkbox) causes default value settings to be applied by CreativeStudio. <br /> Settings are disabled if the checkbox is unselected.</p>
64  <p class="hint">The <B>Enable </B> defaults (checkbox) is a common feature.</p>
65  <h4>Settings for Each Animation</h4>
66  <p>The following three animation settings are available in CreativeStudio.</p>
67  <ul>
68    <li>Do not animate</li>
69    <li>Add to Previous Value</li>
70    <li>Directional</li>
71  </ul>
72  <h5>Do not animate</h5>
73  <p>Select this option when you do not want to animate particle rotation. <br /> Set standard values only.</p>
74  <h6>Standard Value</h6>
75  <p>Selecting this option allows separate settings for X, Y and Z axes using standard values for rotation animations. <br /> Setting an <B>Amplitude (%)</B> applies a random value to the rotation at time of particle generation.</p>
76  <p class="hint">Rotation amplitude (%) can be set for each X, Y and Z axis.</p>
77  <h5>Add to Previous Value</h5>
78  <p>Select this option when you create a rotation animation that rotates at a set speed. <br /> Set the standard value and the default value to be added to the previous value.</p>
79  <h6>Standard Value</h6>
80  <p>This setting is the same as <B>Do not animate</B>.</p>
81  <h6>Add to Previous Value</h6>
82  <p>Selecting <B>Enable </B>(checkbox) enables scale animation under CreativeStudio.</p>
83  <h6>Default Value</h6>
84  <p>Default values to be added can be set for each of the X, Y and Z axes.</p>
85  <p class="hint">Default values are added to standard values each frame to animate rotation at a set speed.</p>
86  <h6>Playback Options</h6>
87  <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p>
88  <table>
89    <thead>
90      <tr>
91        <th>Options</th>
92        <th>Description</th>
93      </tr>
94    </thead>
95    <tbody>
96      <tr>
97        <th>None.</th>
98        <td>Do not use playback options.</td>
99      </tr>
100      <tr>
101        <th>Fit to Lifetime</th>
102        <td><B>Fit to lifespan</B> is a playback option that automatically links animations created on the <B>CurveEditor </B>panel with particle lifetimes.</td>
103      </tr>
104      <tr>
105        <th>Specify Frame Count</th>
106        <td><B>Specify frame count</B> is a playback option that loops animations created in the <B>CurveEditor </B>panel based on the specified frames.</td>
107      </tr>
108      <tr>
109        <th>Frames per Cycle</th>
110        <td>This specifies the number of frames in a single loop cycle when looping animations.</td>
111      </tr>
112      <tr>
113        <th>Random Offset</th>
114        <td>You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.</td>
115      </tr>
116      <tr>
117        <th>Random Table</th>
118        <td>The random table randomly obtains a value at particle emission time from the animation frame.</td>
119      </tr>
120    </tbody>
121  </table>
122  <h5>Directional</h5>
123  <p>Particles tilt in their direction of movement when <B>Directional </B>is set.</p>
124  <h6>Enable</h6>
125  <p>Selecting <B>Enable </B>(checkbox) causes the <B>Directional </B>setting to be applied by CreativeStudio.</p>
126  <h6>Standard</h6>
127  <p>You can select the tilting standard from a pull-down menu when using a Directional setting.</p>
128  <p class="hint">At present, only speed can be selected.</p>
129  <p class="warning">The directional affects the particle on the Z axis, and thus has no visible effect on the particle's shape. <br /> We recommend using together with either the polygon plane (XY) or the Y-axis billboard. (There is a proposal for a future release to transmit the rotational value at the time of child particle generation.)</p>
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