1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 7<link href="../../../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 8<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 9<title>Rotation</title> 10<!-- InstanceEndEditable --> 11</head> 12<body> 13<div> 14 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 15 <h1>Rotation</h1> 16 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 17 <p>Under <B>Rotate</B>, particle rotation versus the X, Y and Z axes and/or a rotation animation can be set.</p> 18 <h2>Rotation Settings and Features</h2> 19 <p>This page describes rotation settings and features. <br /> For a description of the common feature <B>Copy resources at runtime</B>, click <a href="#runtime_resource_copy">Here</a>.</p> 20 <img class="manual_image" src="assets/particle_rotate.png" alt="Particle Rotation"/> 21 <ol class="manual_image"> 22 <li> 23 <p>Animation</p> 24 <p class="manual_image">Selects whether to set an animation for particle rotation.</p> 25 </li> 26 <li> 27 <p>Default</p> 28 <p class="manual_image">Sets the default value for particle rotation. <br /> Additional corresponding items are displayed when setting an animation.</p> 29 </li> 30 </ol> 31 <a name="runtime_resource_copy" id="runtime_resource_copy"></a><!-- #BeginLibraryItem "/Library/runtime_resource_copy.lbi" --> 32 <h3>Copy Resources at Runtime (Common Feature)</h3> 33 <p>Select <B>Copy resources at runtime</B> to copy resources on the library side. </p> 34 <p>This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. </p> 35 <p>During game development, turn this setting on if you want to change particle parameters independently.</p> 36 <!-- #EndLibraryItem --><h3>Animation</h3> 37 <p>The following three items can be selected when setting a rotation animation. <br /> These change according to the animation to be created.</p> 38 <table> 39 <thead> 40 <tr> 41 <th>Item</th> 42 <th>Description</th> 43 </tr> 44 </thead> 45 <tbody> 46 <tr> 47 <th>Do not animate</th> 48 <td>Rotation animation is not performed.</td> 49 </tr> 50 <tr> 51 <th>Add to Previous Value</th> 52 <td>Animates rotation at a set speed.</td> 53 </tr> 54 <tr> 55 <th>Directional</th> 56 <td>Animates particles so they tilt in their direction of movement.</td> 57 </tr> 58 </tbody> 59 </table> 60 <h3>Default</h3> 61 <p>Default values change the settings available for the selected animation change.</p> 62 <h4>Enable (checkbox)</h4> 63 <p>Selecting Enable (checkbox) causes default value settings to be applied by CreativeStudio. <br /> Settings are disabled if the checkbox is unselected.</p> 64 <p class="hint">The <B>Enable </B> defaults (checkbox) is a common feature.</p> 65 <h4>Settings for Each Animation</h4> 66 <p>The following three animation settings are available in CreativeStudio.</p> 67 <ul> 68 <li>Do not animate</li> 69 <li>Add to Previous Value</li> 70 <li>Directional</li> 71 </ul> 72 <h5>Do not animate</h5> 73 <p>Select this option when you do not want to animate particle rotation. <br /> Set standard values only.</p> 74 <h6>Standard Value</h6> 75 <p>Selecting this option allows separate settings for X, Y and Z axes using standard values for rotation animations. <br /> Setting an <B>Amplitude (%)</B> applies a random value to the rotation at time of particle generation.</p> 76 <p class="hint">Rotation amplitude (%) can be set for each X, Y and Z axis.</p> 77 <h5>Add to Previous Value</h5> 78 <p>Select this option when you create a rotation animation that rotates at a set speed. <br /> Set the standard value and the default value to be added to the previous value.</p> 79 <h6>Standard Value</h6> 80 <p>This setting is the same as <B>Do not animate</B>.</p> 81 <h6>Add to Previous Value</h6> 82 <p>Selecting <B>Enable </B>(checkbox) enables scale animation under CreativeStudio.</p> 83 <h6>Default Value</h6> 84 <p>Default values to be added can be set for each of the X, Y and Z axes.</p> 85 <p class="hint">Default values are added to standard values each frame to animate rotation at a set speed.</p> 86 <h6>Playback Options</h6> 87 <p><B>Playback Options</B> are options to configure playback of an animation created in the <B>CurveEditor</B> panel along the specified timeline.</p> 88 <table> 89 <thead> 90 <tr> 91 <th>Options</th> 92 <th>Description</th> 93 </tr> 94 </thead> 95 <tbody> 96 <tr> 97 <th>None.</th> 98 <td>Do not use playback options.</td> 99 </tr> 100 <tr> 101 <th>Fit to Lifetime</th> 102 <td><B>Fit to lifespan</B> is a playback option that automatically links animations created on the <B>CurveEditor </B>panel with particle lifetimes.</td> 103 </tr> 104 <tr> 105 <th>Specify Frame Count</th> 106 <td><B>Specify frame count</B> is a playback option that loops animations created in the <B>CurveEditor </B>panel based on the specified frames.</td> 107 </tr> 108 <tr> 109 <th>Frames per Cycle</th> 110 <td>This specifies the number of frames in a single loop cycle when looping animations.</td> 111 </tr> 112 <tr> 113 <th>Random Offset</th> 114 <td>You can use a random offset to change the starting playback keyframe for the animation on a per-particle basis.</td> 115 </tr> 116 <tr> 117 <th>Random Table</th> 118 <td>The random table randomly obtains a value at particle emission time from the animation frame.</td> 119 </tr> 120 </tbody> 121 </table> 122 <h5>Directional</h5> 123 <p>Particles tilt in their direction of movement when <B>Directional </B>is set.</p> 124 <h6>Enable</h6> 125 <p>Selecting <B>Enable </B>(checkbox) causes the <B>Directional </B>setting to be applied by CreativeStudio.</p> 126 <h6>Standard</h6> 127 <p>You can select the tilting standard from a pull-down menu when using a Directional setting.</p> 128 <p class="hint">At present, only speed can be selected.</p> 129 <p class="warning">The directional affects the particle on the Z axis, and thus has no visible effect on the particle's shape. <br /> We recommend using together with either the polygon plane (XY) or the Y-axis billboard. (There is a proposal for a future release to transmit the rotational value at the time of child particle generation.)</p> 130 <!-- InstanceEndEditable --> </div> 131 <div class="footer" /> 132</div> 133<hr><p>CONFIDENTIAL</p></body> 134<!-- InstanceEnd --></html> 135