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9<title>Lifespan (Details Mode)</title>
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15  <h1>Lifespan</h1>
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17  <p>Under <B>Lifespan</B>, you can specify the duration of a particle from its emission from the particle emitter until its expiration.</p>
18  <h2>Lifespan Settings and Features</h2>
19  <p>This page describes lifespan settings and features. </p>
20  <p>For a description of the common feature <B>Copy resources at runtime</B>, click <a href="#runtime_resource_copy">here</a>.</p>
21  <img class="manual_image" src="assets/particle_life.png" alt="Lifespan of the particle."/>
22  <ol class="manual_image">
23    <li>
24      <p>Enable</p>
25      <p class="manual_image">Does not work under the current version.</p>
26    </li>
27    <li>
28      <p>Maximum value/Minumum value</p>
29      <p class="manual_image">Sets the lifespan of particles to be emitted randomly between the maximum and minimum values. <br /> If the <B>Enable</B> checkbox is unselected, both maximum and minimum values are set to 1.</p>
30    </li>
31  </ol>
32  <a name="runtime_resource_copy" id="runtime_resource_copy"></a> <!-- #BeginLibraryItem "/Library/runtime_resource_copy.lbi" -->
33  <h3>Copy Resources at Runtime (Common Feature)</h3>
34  <p>Select <B>Copy resources at runtime</B> to copy resources on the library side. </p>
35  <p>This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. </p>
36  <p>During game development, turn this setting on if you want to change particle parameters independently.</p>
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