1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 7<link href="../../../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 8<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 9<title>Lifespan (Details Mode)</title> 10<!-- InstanceEndEditable --> 11</head> 12<body> 13<div> 14 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 15 <h1>Lifespan</h1> 16 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 17 <p>Under <B>Lifespan</B>, you can specify the duration of a particle from its emission from the particle emitter until its expiration.</p> 18 <h2>Lifespan Settings and Features</h2> 19 <p>This page describes lifespan settings and features. </p> 20 <p>For a description of the common feature <B>Copy resources at runtime</B>, click <a href="#runtime_resource_copy">here</a>.</p> 21 <img class="manual_image" src="assets/particle_life.png" alt="Lifespan of the particle."/> 22 <ol class="manual_image"> 23 <li> 24 <p>Enable</p> 25 <p class="manual_image">Does not work under the current version.</p> 26 </li> 27 <li> 28 <p>Maximum value/Minumum value</p> 29 <p class="manual_image">Sets the lifespan of particles to be emitted randomly between the maximum and minimum values. <br /> If the <B>Enable</B> checkbox is unselected, both maximum and minimum values are set to 1.</p> 30 </li> 31 </ol> 32 <a name="runtime_resource_copy" id="runtime_resource_copy"></a> <!-- #BeginLibraryItem "/Library/runtime_resource_copy.lbi" --> 33 <h3>Copy Resources at Runtime (Common Feature)</h3> 34 <p>Select <B>Copy resources at runtime</B> to copy resources on the library side. </p> 35 <p>This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. </p> 36 <p>During game development, turn this setting on if you want to change particle parameters independently.</p> 37 <!-- #EndLibraryItem --><!-- InstanceEndEditable --> </div> 38 <div class="footer" /> 39</div> 40<hr><p>CONFIDENTIAL</p></body> 41<!-- InstanceEnd --></html> 42