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9<title>Child particles</title>
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15  <h1>Child particles</h1>
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17  <p>Under <B>Child particles</B>, you can set particle sets for the emission target and the timing at which child particles are emitted.</p>
18  <h2>Child Particle Settings and Features</h2>
19  <p>This page describes <B>Child particle</B> settings and features. <br /> For a description of the common feature <B>Copy resources at runtime</B>, click <a href="#runtime_resource_copy">here</a>.</p>
20  <img class="manual_image" src="assets/child_particle.png" alt="Child particles"/>
21  <ol class="manual_image">
22    <li>
23      <p>Add</p>
24      <p class="manual_image">Adds child particle settings as particle data.</p>
25    </li>
26    <li>
27      <p>Child particles</p>
28      <p class="manual_image">Child particle settings.</p>
29    </li>
30  </ol>
31  <a name="runtime_resource_copy" id="runtime_resource_copy"></a><!-- #BeginLibraryItem "/Library/runtime_resource_copy.lbi" -->
32  <h3>Copy resources at runtime (Common Feature)</h3>
33  <p>Select <B>Copy resources at runtime</B> to copy resources on the library side. </p>
34  <p>This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. </p>
35  <p>During game development, turn this setting on if you want to change particle parameters independently.</p>
36  <!-- #EndLibraryItem --><h3>Child particles</h3>
37  <p>You can set things such as the emission timing of added child particles.</p>
38  <img class="manual_image" src="assets/child_particle01.png" alt="Child Particle 01"/>
39  <h4>Delete</h4>
40  <p>Deletes the added child particle setting.</p>
41  <h4>Enable (checkbox)</h4>
42  <p>Selecting <B>Enable</B> (checkbox) enables child particle settings.</p>
43  <h4>Particle set to emit to</h4>
44  <p>Selects the particle set to emit to as a child from among created particle sets listed in a pull-down menu. </p>
45  <h4>Emission timing</h4>
46  <p>Sets the timing at which to emit child particles.</p>
47  <img class="manual_image" src="assets/child_particle02.png" alt="Child Particle 02"/>
48  <h4>Emission volume</h4>
49  <p>Sets the child particle emission volume starting from 1.</p>
50  <h4>Emitter shape</h4>
51  <p>Selects the emitter shape for child particles to be emitted from a pull-down menu. <br /> The emission direction of the child particles changes depending on the selected shape.</p>
52  <table>
53    <thead>
54      <tr>
55        <th>Emitter shape</th>
56        <th>Emission direction</th>
57      </tr>
58    </thead>
59    <tbody>
60      <tr>
61        <th>Point</th>
62        <td>All directions</td>
63      </tr>
64      <tr>
65        <th>Disc</th>
66        <td>Horizontal</td>
67      </tr>
68      <tr>
69        <th>Sphere</th>
70        <td>Outwards from sphere surface</td>
71      </tr>
72      <tr>
73        <th>Cylinder</th>
74        <td>Outwards from the cylinder face (though not from the cylinder ends)</td>
75      </tr>
76      <tr>
77        <th>Rectangle</th>
78        <td>Horizontal</td>
79      </tr>
80      <tr>
81        <th>Cube</th>
82        <td>Outwards from the inside of the cube</td>
83      </tr>
84    </tbody>
85  </table>
86  <p>Additional settings appear depending on the emitter shape.</p>
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