1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"><!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 7<link href="../../../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 8<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 9<title>Child particles</title> 10<!-- InstanceEndEditable --> 11</head> 12<body> 13<div> 14 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 15 <h1>Child particles</h1> 16 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 17 <p>Under <B>Child particles</B>, you can set particle sets for the emission target and the timing at which child particles are emitted.</p> 18 <h2>Child Particle Settings and Features</h2> 19 <p>This page describes <B>Child particle</B> settings and features. <br /> For a description of the common feature <B>Copy resources at runtime</B>, click <a href="#runtime_resource_copy">here</a>.</p> 20 <img class="manual_image" src="assets/child_particle.png" alt="Child particles"/> 21 <ol class="manual_image"> 22 <li> 23 <p>Add</p> 24 <p class="manual_image">Adds child particle settings as particle data.</p> 25 </li> 26 <li> 27 <p>Child particles</p> 28 <p class="manual_image">Child particle settings.</p> 29 </li> 30 </ol> 31 <a name="runtime_resource_copy" id="runtime_resource_copy"></a><!-- #BeginLibraryItem "/Library/runtime_resource_copy.lbi" --> 32 <h3>Copy resources at runtime (Common Feature)</h3> 33 <p>Select <B>Copy resources at runtime</B> to copy resources on the library side. </p> 34 <p>This allows the programmer to change parameters without being consciously aware of whether the resource itself or a copy is being used. </p> 35 <p>During game development, turn this setting on if you want to change particle parameters independently.</p> 36 <!-- #EndLibraryItem --><h3>Child particles</h3> 37 <p>You can set things such as the emission timing of added child particles.</p> 38 <img class="manual_image" src="assets/child_particle01.png" alt="Child Particle 01"/> 39 <h4>Delete</h4> 40 <p>Deletes the added child particle setting.</p> 41 <h4>Enable (checkbox)</h4> 42 <p>Selecting <B>Enable</B> (checkbox) enables child particle settings.</p> 43 <h4>Particle set to emit to</h4> 44 <p>Selects the particle set to emit to as a child from among created particle sets listed in a pull-down menu. </p> 45 <h4>Emission timing</h4> 46 <p>Sets the timing at which to emit child particles.</p> 47 <img class="manual_image" src="assets/child_particle02.png" alt="Child Particle 02"/> 48 <h4>Emission volume</h4> 49 <p>Sets the child particle emission volume starting from 1.</p> 50 <h4>Emitter shape</h4> 51 <p>Selects the emitter shape for child particles to be emitted from a pull-down menu. <br /> The emission direction of the child particles changes depending on the selected shape.</p> 52 <table> 53 <thead> 54 <tr> 55 <th>Emitter shape</th> 56 <th>Emission direction</th> 57 </tr> 58 </thead> 59 <tbody> 60 <tr> 61 <th>Point</th> 62 <td>All directions</td> 63 </tr> 64 <tr> 65 <th>Disc</th> 66 <td>Horizontal</td> 67 </tr> 68 <tr> 69 <th>Sphere</th> 70 <td>Outwards from sphere surface</td> 71 </tr> 72 <tr> 73 <th>Cylinder</th> 74 <td>Outwards from the cylinder face (though not from the cylinder ends)</td> 75 </tr> 76 <tr> 77 <th>Rectangle</th> 78 <td>Horizontal</td> 79 </tr> 80 <tr> 81 <th>Cube</th> 82 <td>Outwards from the inside of the cube</td> 83 </tr> 84 </tbody> 85 </table> 86 <p>Additional settings appear depending on the emitter shape.</p> 87 <!-- InstanceEndEditable --> </div> 88 <div class="footer" /> 89</div> 90<hr><p>CONFIDENTIAL</p></body> 91<!-- InstanceEnd --></html> 92